From the few videos Ive seen, its basically a left4dead with medieval weapons ? Well, left4dead has a straight foward, ordinary FPS combat mechanics. What is it like here ? Ive seen mostly people spamming light attack and maybe dodge an enemy attack here and there, nothing really engaging.
Harder difficulties require you to aim for the head and be aware of your surroundings.
Hudson Powell
If you wanna get good then you need to know how to use all weapons. You get additional headshot damage with melee weapons, and all of them have different animations and attack patterns that you need to learn to make the most out of horde clearing/boss killing. To get headshots with most weapons you can't just simply aim crosshair at head (unless you use rapier). You also need to learn how to balance offense and defense to not get slaughtered on higher difficulties.
It's way deeper than L4D, which is more arcadey in it's approach.
Carter Peterson
Spam exists, yeah. But it really gets fun when you have to time every attack and perfectly aim every swing on Champion / Legend to keep yourself alive.
Alexander Edwards
It's Left 4 Rats 2.
But the enemies are harder and you have to pay attention to the world around you more.
I straight up probably have a 50% win rate. We die often.
Skill is required to do well which is far different from L4D2.
Thomas Cooper
>>What is the combat like ? >attack >attack >block/push >repeat
Isaac Barnes
it's funny, this is what most people here reduces every game into in their minds if they want to convince themselves it's a bad game
Wyatt Butler
If you think this game is melee focused you've got another thing coming
Currently all the best classes are ones that have infinite ammo and can kill everything before it reaches them
More or less this. Enemies have weakspots, usually the head, where they take critical damage. All weapons have different attack patterns, so you have to be aware of what strikes go where and how to abuse your strongest blows on the strongest enemies. In addition, the game goes for a quantity-not-quality approach. MOST enemies go down fairly easy, but the game compensates by throwing fucking tons of them at you, more and more on harder difficulties. That's not just the trash either, they will hit you with neverending streams of specials (enemies that can pin you, throw you around, etc) to the point where it is very common and realistic to see 4 enemies that can disable thrown at you at once. Meaning if your reaction time is shit and you have no coordination, your entire team can be taken out in a few seconds. Generally, combat boils down to holding chokes, being able to block/dodge the heavier attacks, and knowing when to attack and when to defend. Spamming attacks or ranged will get you killed very fast on higher difficulties.
Andrew Morales
I don't think it's a bad game, user, I just want new players to be aware of how important blocking and pushing is.
John Jackson
combat is relatively simple yeah but it becomes more complex and you have to use all the tools available to you on higher difficulties each swing has a real feeling of weight to it and most hits stagger enemies, so it's not like skyrim where i'm standing stationary in front of a dragons head spamming m1 with these slip-sliding ass shitty mechanics so it feels like my sword is a hologram with 0 reaction to anything it's similar to l4d, you have a party of 4 and have to move through a map and complete objectives and every once in awhile a boss will show up in the middle or at the end. specials spawn that have different abilities and swarms will spawn periodically as well. you pick your loadout and character pregame and then have 3 slots for different items you can pickup throughout the map once ingame, and you can sacrifice these slots for special bonus items that give you a better chance at higher value loot crates at the end of a mission
Lincoln Williams
there's this board called /vg/,i hear people talk about games there,the madmen even play them
Anthony Rodriguez
every patch tries to reduce the amounts of specials being spawned simultaneously and adresses them as errors basically and shouldn't happen, I wonder how much of an issue this still is. the game will just randomly spawn 2-3 disables while we're already overrun by a horde and even while fighting a chaos spawn on champion, while other times nothing fucking happens ever and it's just a breeze. I mean, is this because the spawn system is badly tuned and still needs to be tuned further a lot or is it really fucking intended to be this punishing at the worst times?
Nolan Green
The director isn't as sophisticated as L4D's. My very first game on the lowest difficulty on against the grain, it didn't spawn a single healing item in the first chunk of the map. At the hill before you jump the fence on the way to the barn, it spawned a bile troll and a horde at the same time, then spawned a stormvermin patrol literally right in front of me.
Austin Johnson
easy difficulties are spamfests
on hard and hardest diffs you actually have to know what you're doing
Kayden Garcia
its fucking boring. Least they could do was give the classes more than one active ability. Or maybe make melee attacks have more than 2 animations. Or make the movement in the game not clunky shit. Or make the game visually somewhat appeal aside from the graphical fidelity.
Austin Sullivan
>patrols spawn on the face four fucking times on legend great game design
more bugs, and also more gameplay mechanics. if you want more info, then try this novel idea and play it to decide for yourself.
David Sanders
I just unlocked bounty hunter what are some tips to keep in mind?
Bentley Carter
If you switch to your melee weapon as soon as you fire your crossbow and kill an enemy, it'll register as a melee kill and you'll get your ammo back.
Samuel Perez
ok buy it for me
Christopher Hughes
>maybe make melee attacks have more than 2 animations. ???
Noah Baker
Between how ridiculously hard enemies start hitting on the higher difficulties, how low your health pool is if you decide to go for the best rewards and pick up 2 grimoires, how chaotic special spawns get, and how fucking retarded randoms can be it gets plenty fucking engaging at times. If you play on recruit you pretty much just flail around like a retard and somehow get through it. If you want to play the highest difficulty, unless you're ridiculously skilled and know everything perfectly, you need some pretty good coordination. Someone to thin the horde/go ham on the boss, others keeping them at bay, and someone promptly dealing with any specials that pop up. Unless you're playing with 3 friends who're all performing their tasks diligently, you need to have some presence of mind. Practically all bosses will have adds and again, special spawns get really fucked up on later difficulties.
Grayson Martin
>up to 4 different attacks in a light combo >3 heavy >and a medium attack >and a ranged weapon with a secondary mode >for roughly 5 melee and ranged weapons for each character >and different skills and passives for the characters and their respective specializations there's plenty of room to switch around, it's just that any one weapon won't be able to do everything the limitation isn't just bad, it forces you into a role, and the combo system can feel pretty rewarding. Like whiffing a heavy attack with Sienna's dagger so you can stab a stormvermin's face off with the 2nd part of the combo.
Jeremiah Wilson
it's like dragons dogma but first person with a mix of halo 2 and luigi mansion but with swords