>Chapter 3
>enemies are seemingly immune to attack, can damage you just by being close, and the floor is made of lava
I hate being bad at video games.
Chapter 3
lmao just dodge
Offset, wicked weave, don’t stand in the red spots. Witch time, for flaming enemies and in general, is a crutch.
just keep at it until you get good friend, look up some lets plays (good ones, not e celeb ones) to watch how people who know what they are doing play.
Also, assuming this is your first play through, you will end 90% of your missions with stone rewards, this is normal. After you beat the game, start a new playthrough and see how much you've improved. You can do this user
I've been dodging. The problem is that it's hard to dodge or Witch Time attack because there's lava in every direction.
I was going to speed through it so I can play 2.
Complaining of a game that was released in 2008
What does age have to do with anything?
Wait until you meet Grace and Glory or get to the motorcycle/missile parts
>people complain about colored enemies in DmC
>not a single complaint about fire enemies in Bayonetta
>DmC changed colored enemies in the definitive edition
>Bayonetta was re-released multiple times and they never changed the fire enemies
never change, Sup Forums
Also Katana and the XYX combo is your friend in that chapter.
You think you're bad at this game? I'm on Chapter 11 and have gotten a fucking stone award for the last 8 chapters. I stopped caring honestly. I'm playing on normal mode, but I take so much damage and I suck at dodging. I even bought the item that is suppose to trigger witch time automatically and it doesn't really help. Feel like I wasted my gold rings on a useless item.
Fuck that chapter. The motorcycle highway level was garbage.
The opening of Chapter 3 in the city does have some questionable bits what with the floor lava. Enemies that are "on fire" can be attacked safely in Witch Time, and Wicked Weaves should also be able to hit them safely.
Generally speaking, for Platinum's straight action titles, consider your first playthrough on normal a tutorial. Replay's highly encouraged to get better scores and play through the higher difficulties, which have a lot of work done to actually make them more difficult through new enemy variety and placements than simple stat boosts.
Turns out it was the methodology of dealing with the enemies and not the enemies themselves.
Crazy right? Having to switch back and forth between weapons isn't at all fun, but being able to dispatch them with the same weapon using a different method than you're used to is?
Chapter 3 is probably my least favorite "proper" chapter in the whole game (i.e. ignoring the vehicle sections). It's the same level again except everything's on fire and there's an extra layer of obnoxiousness added to everything. There's a couple cool bits like entering Paradisio for the first time but otherwise I dread it on replays.
Are you telling me that two things can look somewhat similar, but function differently?
I'm not sure I'm buying this.
>bayo 1 pc
>that jeanne qte moment
damn hurt my fingers
Try not to rely on witch time so much. Get used to actually dodging attacks properly. On the hardest difficulty you don't have witch time. I'm not saying you have to play that difficulty (you're a shitter if you don't though), but not relying on it helps you play the game normally as well.
Triange circle triange
Grace and Glory are fine, Big "OwO *ignores" Gracious and Lil "ur hitstun*" Glorious are the real shitheads.
>Playing bayo on PS3
I'm so sorry user
>not using a ds3 with the pc port
Undeniably, this is the best option
I remember my first playthrough was on PS3 though and I hated it
can you still Witch Time with the parry accessory in hardest difficulty?
>people actually having trouble with a game as casual as Bayo
I hate neo-Sup Forums
The concept is the same though, forcing you to perform an action before you can damage your enemy. The complaint in regards to colored enemies was that when they showed up the free flow of the combat was suddenly limited. Well, that's exactly what happens when the fire enemies show up in Bayo 1, which is why they were removed in the sequel, if I'm not mistaken.
DmC Definitive fixed that issue by letting you damage and stagger those colored enemies, but also boosting the damage if you happened to use the correct weapon types (instead of punishing you for not using the correct types, like in the original). Bayo 1 never changed the fire enemies in its multiple re-releases.
You can throw the cars at them.
Angel arms attacks don't burn you.
Take them to the stair area.
Toture attack kills always grant you that angels weapon.
Kulshedra attacks are ranged so no burn.
Witch time.
Dodge offset wicked weave.
Punch kick punch breaks normal.
Hopes this helps you, my dude.
Shut up nerd
>Also, assuming this is your first play through, you will end 90% of your missions with stone rewards, this is normal.
That does make me feel a bit better. I got Gold in Chapter 1, but Stone in Chapter 2, and almost decided to replay it.
> forcing you to perform an action
Okay, let me spell this out.
Switching to a specific weapon breaks the flow a lot more than doing something you're already used to doing, dodging right when an enemy is about to hit you.
It literally just forces you to do something you were likely to already be doing. A bit annoying, maybe, but not the fucking end of the world.
>it's another "master race is shit at a game consoles had for the better part of a decade" episode
Seriously, why are mustards such massive shitters when it comes to actual video games?
>cancerous frogposter
>total fucking retard
Every goddamn time.
Nope, only the bracelet of time and selene's grace provide witch time in NSIC.
The fire guys show up like twice in that one mission and you have a plethora of ways to deal with them instead of one specific way. You should be complaining about those shitty boats and shit dragon worms.
>forcing you to perform an action before you can damage your enemy.
You can just hit them with WW right?
I agree that DmC gets too much hate though
>grace
Fuck, light. Selene's light. I never used that piece of shit anyway.
>boats
Wow I was about to reinstall this game and suddenly I don't want to anymore
isn't wicked weave part of combo moves? Don't you actually have to hit enemies to combo to use it?
Enemy steps with onyx roses or kilgore also work.
>first pt
>get mostly Gold/Platinum/Some PP
>die twice to fucking bullshit QTEs
>get stone award
Fucking pissed me off to no end. Sucks being such an autist when it comes to rankings
I finished Bayo for the first time the other day and ok I got a lot of stone rewards but it’s not a hard game, most of the stones come from missing verses which are optional encounters
They’re are a few artificial difficulty things like some bosses attacks seemingly having no idea what to do, or enemies attacking you as soon as a cutscene ends but overall normal Bayo was 5x easier than NG2 normal mode, and probably half the length
>oh no he said something i don't like
>i know i'll call him le dumb frogposter xD
You still didn't answer my question. When mustards got Dark Souls, they complained about the traps being "artificial difficulty", and were unable to beat bosses even with trainers. They complained that Bladewolf was unbeatable in MGR, because they couldn't parry. They've had similar complaints about smelter demon in DaS 2, and they complained about the mimics in Dragon's Dogma, a game they begged for years. Whenever a game with a high skill ceiling comes to PC, without fail they always complain about its perceived difficulty. I guess they're too used to the "click M1 to win" gameplay of most western games, and would rather play the "stare at a fluctuating number at the corner of the screen and gloat about it online" game.
>Don't you actually have to hit enemies to combo to use it?
No, you can stand way out of attack range and do them. That's my main problem with Bayo combat, you're way too strong at range
Invest in tetsuzanko and heel stomp.
Wicked weaves will come out whether the hits in your combo string hit them or not. That's part of why Dodge Offset works.
When you're in the middle of a string and an enemy attacks you, normally you're forced to dodge and end your combo. But Bayonetta introduced (and most other Platinum games in this same vein implement) Dodge Offset.
So instead, if you're in the middle of your combo and an enemy is about to interrupt you.. *while you're still holding down an attack button*, dodge. You can then continue the combo from where you left off without being interrupted. That's what Dodge Offset is.
You can do this to every attack in a string as long as you're executing it correctly, and it's a good way to get to Wicked Weaves quickly as well.