The stable builds that OP linked are stable. If you know of any bugs in them, please tell us rather than shilling some proprietary Windows-only alternative.
>It will make people switch to VLC ...why? I don't see how these threads make non-mpv-users any more likely to use VLC. If they try mpv and it doesn't work for them, they'll probably just switch back to whatever they were using before.
A lot of people in these threads are Linux and OS X users, so it's also kind of funny that you're offering an alternative to mpv/VLC that they can't even use.
Prove it or die. Seriously all the OP's download links are more suspicious.
Prove it or die. Why would you like to reinstall your whole os? Are you too retarded to make incremental backups?
Stable builds are not that stable on windows. Furthermore they don't include recent interesting changes like user_shaders.
Jordan Miller
>Stable builds are not that stable on windows. How so?
Ian Ortiz
Some old GPUs has poor or unmaintained drivers. So the only way to make them working with mpv is to include hacks in mpv. However I understand mpv developers that say it's not mpv bug...
Jeremiah Gonzalez
>Seriously all the OP's download links are more suspicious. Both have source to their scripts and build chains to test/build yourself though.
LAV Filter confirmed as potentially dangerous. It's missing thousands of ffmpeg commits including security ones, top kek.
Michael Collins
mpv's default settings are the most compatible and the most stable, and include nothing that could be described as a 'hack.' I think you're referring to the dxinterop backend, which some people use to get better video sync, and apparently causes problems with old Intel and AMD/ATI drivers. It is clearly marked as 'experimental' in the manual. mpv does not stop users from shooting themselves in the foot.
Also, it's strange that you use the word 'working.' dxinterop doesn't make anything work that didn't use to work. The systems supported by dxinterop are a strict superset of the systems supported by the default backend, since both require WGL. All dxinterop does is provide better video sync and hwaccel support.
Parker Gomez
Would you guys actually enjoy madVR on mpv?
Also, what are the best shaders and video opengl commands for a 970+3570k
Kayden Bailey
High and Insane look identical in a screenshot comparison except Insane gets more dropped frames.
madVR is just a renderer similar to mpv's one plus some shaders.
David Adams
Common Sup Forums users: - Have no internet connection, steal neighborhood wifi. - Are not subscribed to netflix like services. - Download everything with torrents.
So why should they pay for plex?
Parker Turner
Nah. All the algorithms I care about are already in mpv, and I think incorporating madVR would be bad for mpv in general, since it would reduce the incentive to improve mpv's built-in renderer and to write user-shaders for it.
It might help mpv users win more arguments on Sup Forums, because it would suddenly become about MPC-HC vs. mpv, not MPC-HC+madVR vs. mpv, but I definitely don't care about that.
Joshua Young
> gist.github.com/igv Why not creating a github repo? It would be much easier to update these amazing shaders.
Jace Bell
Honestly I would like for better interpolation and better compression of images when you save them, as of right now saving on PNG sucks.
Christian Torres
You can change the image format and compression level of screenshots in mpv.
Owen Walker
it does not fixes the problem of it still being pretty dam awful
Christian Sanders
interpolation is better in mpv than madvr in my experience and saving screenshots as png is retarded
Jacob Lopez
When will the shilling end?
s a g e d t b h f a m
Thomas King
>what is svp MPV's interpolations look like frames on top of frames with opacity. >saving as png is retarded my last reply
Motion vector interpolation fills in the gaps by guessing a new image to up the video to 60Hz but that can cause distortions in the source video. mpv's interpolation is about displaying original 24fps image on a 60 Hz screen in a consistent manner (because it's not a perfect multiple, different frames display at uneven lengths resulting in a juddery image) by blending two frames when necessary.
Matthew Powell
Is mpv as good as you say it is? What's it like compared to mpc-hc?
Andrew Phillips
It's better than mpc-hc. It's an alternative to mpc+madvr.
Christian Brooks
>Spoilers for 20 year old show I know cowboy bebop was great but do you really think somebody will fall for this?
Leo Davis
mpv's license is inaccurate. mpv is predominantly licensed in GPL2. The only GPL3 component is a small optional part and it's not included by default.
Connor Brooks
>MPC-BE >1 million lines of code for what's literally just a DirectShow front-end that doesn't do any decoding or video presentation itself How in the fucking world did they manage to bloat up their codebase that much?
what the shit
Daniel Wood
it's the same as mpc-hc, only mpc-hc switched to external filters (LAVFilters).
Cameron Ross
They keep sources for external libraries in their tree, eg, they have built in ffmpeg.
Noah Green
>Would you guys actually enjoy madVR on mpv? No. I think mpv's vo_opengl is significantly better developed than madVR as a whole. madshi would also have to open source his code and make a C API for it, both of which I doubt are going to happen any time soon.
Rather take whatever features you like in madVR but are missing in mpv and port them as user shaders.
Justin James
>MPV's interpolations look like frames on top of frames with opacity. SVP is not a madVR feature. Also, mpv's interpolation is a strict superset of madVR's interpolation feature. (madVR actually calls it “smoothmotion”)
mpv it bitching about the shader portion of vo what am i doing wrong? user-shaders="~/.mpv/shaders/FineSharp.glsl","~/.mpv/shaders/SuperRes1.glsl","~/.mpv/shaders/LumaSharpenHook.glsl","~/.mpv/shaders/CrossBilateralSR.glsl"
Jaxon Scott
user-shaders="~~/shaders/FineSharp.glsl,~~/shaders/SuperRes1.glsl,~~/shaders/LumaSharpenHook.glsl,~~/shaders/CrossBilateralSR.glsl" Also use use either lumasharpen or finesharp, not both (finesharp is better I think).
Benjamin Williams
You need to escape the list otherwise it gets treated as separate options to vo itself.
What media server does everyone here use? is Plex the go-to server now?
Nicholas Rodriguez
Plex seems to be the go to, with Emby coming in second and PS3 Media Server and other more spartan media servers coming after
Levi Thomas
>media server I just watch anime on my PC like a normal human being
Dominic White
Jesus Fucking Christ Just Use VLC
Christopher Johnson
Why not WIndows Media Player?
Chase Powell
I didn't realize Plex was Jewish, gonna try the others
Eli Young
All of them are jewish as fuck senpai, except the older ones like PS3 Media Server Just watch stuff locally and sync manually
Adrian Robinson
Is this on the roadmap? [h265] vo=opengl
Kayden Peterson
What do you mean by this?
On the latest nightly for me h265 file with dxinterop and dxva2-copy works fine and is hardware accelerated.
Hudson James
How do i configure mpv to insert code?
Leo Walker
Why wont MPV open MOV file on my windows 7
Gabriel Martinez
Use a specific vo for h265 video files only.
Bentley Morris
ffserver + kodi
Adam Robinson
...
Brody Richardson
Nah...
Isaiah Thompson
What does SuperRes do exactly and why should we always use it?
Daniel Walker
how do I turn off the OSC for images?
Oliver Morgan
Which is the best? - cscale=ewa_lanczos - cscale=ewa_lanczossharp - cscale=bilinear (without chromasuperres) - cscale=bilinear (with chromasuperres)
Angel Martinez
ewa_lanczos
Juan Nelson
[extension.jpg] no-osc
William Flores
doesn't work.
Lincoln Sullivan
The no-osc option is global and can't be set per-file. Maybe you could do it with a lua script? idk. Anyway you can toggle it off with the del key.
Jonathan Morales
>What does SuperRes do exactly and why should we always use it? SuperRes was designed to upscale pixel art and that's what it excels at. Personally, I use crossbilateral, but you can use crossbilateralSR.