Who buyer's remorse here?
Who buyer's remorse here?
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>Vive has no games.
You were warned. Should have bought Rift.
I am in no way dissatisfied with my next level porn delivery system.
Uhh..you have been keeping on top of the Rift situation haven't you?
Check'd and wow, this video really shows how little effort people are putting in to "design" games for VR. "pick up and point at shit, version 500"
The fact that games that want you to move around just make you teleport to locations. What's the fucking point.
Sup Forums convinced me my dreams of me and my waifu would become true
I still feel empty inside.
>buying any new technology within a year of release
You deserved it tbqh
Giant Bomb almost had this video pulled because they thought it misrepresented their opinions so strongly.
had the pre for 3 months now
still use it every day
i guess if you are poor and bought into the hype it can be disappointing
95% of vive owners are upper middle class tech enthusiasts, we under what being an early adopter entails
Send it to me OP. Or come over if you want a bj for it.
>Virtual reality games are not so great
I've been saying it since the oculus CV1 came out. A lot of people did but the fucking hype and constant shilling was louder.
VR will shine in social applications and porn.
Gen 2 or 3 may have a good enough resolution to replace traditional desktop displays as well.
Yes, and absolutely nothing bad has happened for me, the consumer. Oculus fucked up and it'll come back to bite them in the ass but that really doesn't affect me.
depends what country you live in, and what state
But I didn't buy a Rift?
That's actually an HTC Vive. You can tell by the 'htc' markings on the front and strap, as well as the filename.
>Burgeoning technologies have kinks to work out and not much initial support.
Woah. That video really opened my eyes! Thanks OP!
I know that, I'm saying I don't have buyer's remorse because I didn't buy a proprietary piece of facebook bullshit. The vive on the other hand is great.
What happened with the rift?
Right. The OP's video really demonstrates what a worthwhile piece of hardware it is.
The hardware is great, looks like the software is pretty shit right now but that should be expected. It took regular PC games how long to get where we are? Anyone expecting the same level of playability right now is deluding themselves, unfortunately.
>Early adopters surprised when it sucks
You are everything wrong with the tech market.
great hardware != worthwhile hardware
The hardware is not worthwhile due to the lack of software, not any inherent flaw with it. That being said, a pair of 4K 90Hz displays are not so far out with the Oculus Rift CV2 coming in only 2 years. There is no point in buying a VR headset now.
Vr is being pushed hard by companies with a lot of money but it's shit. It will never be good either. Just don't be a sheep and don't buy into the marketing.
You see, they are perfect fro some games. I got mine for DCS and iRacing. Works already just as I expected it too and will be even better when I get my new GPU next month or so.
You see for some, it already is successfully filling the role it was designed for.
The porn is just an added bonus but a nice one.
Exactly. I don't mind supporting the 1st gen if I can get a use out of it and help ensure a 2nd gen will follow up. If no one adopts the 1st gen, you may not see a 2nd or 3rd. We are the ones that make these poor fucks able to adopt this shit in a couple yrs when it has dropped in price and improved in tech.
I got no probs with that because I have my cool little toy now to play with..I just add it to the pile of other cool toys I get for myself because I am fortunate enough to be able to do so.
>It will never be good either
Kek, just like paper printers will never be good and will always be too expensive for individual people to buy, right?
Millions of shitty things fail but you are trying to pick the things that succeeds. I'll just wait to laugh at this fad as it dies.
>Vr is being pushed hard by companies with a lot of money but it's shit. It will never be good either
And your reasoning behind this is? If you even have reasons.
What distro of linux do you use?
I'm head in the sand until 2020. Put this shit back in the oven its not done. Only retards who need instant gratification have a problem with the current state of VR
Windows
Can somebody describe to me what virtual reality feels like? The first impresisons of putting it on?
Like does it make you feel immersed and like you are there, or does it just feel like two screens up close on your eyes.
I just can't imagine what it feels like, I wish I could try before I buy.
It is pointless. It enables nothing. It's like motion controls. It makes things you can already enjoy more convoluted and difficult for no benefit. All it has is a bit of novity which will quickly wear off. It is also inherently not social which means it will be a hard sell to make it mainstream. It is literally harder to market than motion controls. Not even mentioning the cost of ownership and the technical problems.
What if they included a wearable battery back and made it wireless? Or is the bigger problem potential lag from the wireless connection? Having that cable in the way seemed like a huge problem.
It's like it's own thing. It doesn't feel like you are there at all.
Bags of salty coins and milk. :^)
In my experience with the Oculus Rift and Elite: Dangerous, it's insanely immersive. The head tracking is on point and the game's interface is actually designed to respond to it. You look to a specific point on your left or right and a holographic screen jumps to life. Surround sound audio direction changes as you turn your head. It's fucking brilliant.
>I wish I could try before I buy.
If I'm not mistaken Best Buy is doing some public demos across the US soon.
Gear VR nigga.
Maybe if that got combined with the vive's full room sensor thing that'd be cool.
A Rift project manager has been arrested for possession of child pornography which caused a media outrage and a drop at the stock market.
I am officially on board for VR now. Not that this looks particularly impressive, but it shows potential.
>Doesn't recognize body motions.
This is why we need optical sensors, like what Oculus is doing.
You really do have a very simple mind don't you?
Please qualify your opinion with telling us how many hours you have logged with both headsets?
Blame nogames
It definitely takes you off guard even knowing what you think you will expect. It really does allow yourself to feel you are in a different space than you are in. It is not like looking at 2 monitors. It is like wearing an old time scuba masks, the oval ones with the big glass plane and seeing the world through that..but it is a digital world. The displays need to improve, smaller pixels..blended..what have you, but it is still pretty damn good as it is currently. The immersion makes up for lower vid quality than your monitor gives. I mean everything is in 3d and life size to you..pretty cool. Also, porn. High quality is freakin surreal..when these chicks get in your face..they feel/seem in your face. I got a buddy that this alone is worth the price to him for his.
Just gotta try it.
>It is literally harder to market than motion controls
I don't think there's but much of a historic difficulty in marketing motion controls.
But to compare VR with tracked controllers to more abstract motion controls like a Wii or Kinect is absurd, it's on a whole new level.
OPs video does a good job of showing the worst of the VR market, but doesn't address the best. It's a new technology with no established players in the developers world, so its anyone's game, which means a lot of indie devs with no significant experience jumping in and trying to make a quick buck out of the hype.
But they are in no way representative of what is possible with the platform, with current and future software.
Source: Still use my Vive every day I can, got first wave shipping, not getting old anytime soon.
Is the reason so many people on Sup Forums are so mad at the idea of this technology because they can't afford it?
I have a Vive but I just sold it on Ebay. I got it, not for the headset, but for VR itself. The headset really is a piece of primitive crap. Low resolution, low pixel density, no foveated rendering or eye tracking, and hell it still uses screens. This is the first time VR has come to the consumer market at an attainable price, that actually works well and I had to have it to not only support its takeoff, but to know what it's like. You really can't explain it. And It's due to advances in smartphone technology and manufacturing that it can exist, this time. It's very different from viewing the game on a 2D screen. It's a you don't "feel" like you're there, but you instead forget that you are using a device that is immersing you. It's really quiet amazing, and that is why I think VR will succeed this time around. Even in its primitive first gen form, it works surprisingly well, and the same amount roughly would be spent on a smartphone or a tv or even a nice monitor, but this gives you more than just staring at a screen. I think 3-5 years from now VR will be the new medium, not a medium that will replace anything, but just an added section. I think the tech can potentially move faster than smartphones in terms of engineering and will be burrty fucking mind blowing in 10. That's not saying everyone and their fucking mum on the planet will be using, but big enough to have triple A titles, movies etc and Corporate weight behind it. Just as you see now alot of Corporate powers are investing into it, even if its small investments, but some are going head in. So I sold mine because not a whole lot of games, cept Elite, drive sims, and minecraft. Porn is tight 2. also made profit so ya.
>TL;DR 3-5 yrs it'll take hold, 10 yrs big, excited for VR itself not the headset, purty great at first gen, just wait.
most of this isn't the games are good.... but "memes from portal are good"
macon.craigslist.org
this person is sure having some remorse, and wanting to spread twice the misery to someone else.
But there's nothing wrong with the product right?
It makes you feel like you're gonna throw up.
quora.com
I'm waiting. Not only do I not have a card that doesn't run it at high refreshes, but the thing altogether is stupid expensive, maybe I'll bite when it gets to $400. By then I will probably have replaced the 970 with Vega/1080 Ti or Volta/Navi. On the current Vive, I don't have room for it and fuck getting an Oculus when it's tied with Facebook.
How will they address movement though? A VR treadmill? The whole teleport to move seems extremely immersion breaking.
The
Do you get any of the focus/convergence issues like from 3d movies?
rogerebert.com
>Has not tried it detected
Not felt that once yet..nor has anyone that has tried it out.
Teleportation isn't as immersive breaking as you might think, especially if implemented well.
When done well, it limits where you teleport to to about the distance you can jump to, and you won't be able to teleport to places you wouldn't be able to walk.
One game that does it really well is stealth game Budget Cuts, which uses it as a game mechanic, where it uses a sort of Portal style portal shooting to peek around corners and in rooms without getting nabbed.
That said, I'm all for further development on the locomotion issue, and hope plenty of devs experiment with other methods.
That guy hasn't even tried them and as such isn't even arguing against them.
Everyone knows that artificial locomotion, mostly in walking/running games but also less so in sim games (Driving/flying etc) will cause most people to experience motion sickness, and no one is denying that current gen headsets will make a lot of people sick if they try and play games where you appear to be moving through space while actually sitting/standing still.
But VR games that run at the full 90fps, and even at 45fps in most cases with SteamVR reprojection, while your movement is matched with your perceived movement in the virtual environment (which is just about perfect on both Oculus and Vive within their specified operating environments) then 99% of people will not, and have not gotten sick.
This guy is referring to experience with simulator based programs, which do cause motion sickness in a very small segment of the population, bu refers to no experience actually using either of the major consumer HMDs
Visually and audially it makes you feel like you are there I would say, although perhaps wearing skigoggles with blurry lenses. But it is definitely impressive. However the lack of other senses ruin the illusion a bit, especially if you are sitting down and your character is not, or if you try to move around.
I think it would be indeed almost impossible to image what it is like without trying it, you should either find a demo location or if you want to gamble just take the plunge and buy it. Personally I don't regret it at all, but I've owned a DK1 and DK2 so I knew pretty much what I was getting.
I just fell for the 18gb ram meme. Paid $20 for 8gb of DDR3 on ebay.
I have never used over 8gb of RAM for anything with my PC. My 12gb was more than enough.
Will Oculus Touch handle a smaller play space better than the Vive's Room VR? Straight up denying certain games seems like the worst possible solution to ~1' less space than recommended.
And apparently I still need to buy another 4gb to get up to 24gb because 18gb isn't optimal with a dual CPU setup.
It's first Gen
Sony will have the best games at launch though
>18gb
>paid $20 for 8gb
>12gb was more than enough
>another 4gb to get up to 24gb
Is this one of those puzzle book things I never understood?
Yeah the resolution and shit screens and refresh rates is pretty bad
2k 90hz is like 2013 tech at best
maybe in 202x when they try again it will be less shit
I preordered my Vive from the Microsoft Store (save on shipping and a retail store to return if necessary) hopefully I don't have any dead pixels.
Select Microsoft Stores have 10min demos of the Vive right now, I tried it twice. Sold.
It's something hard to understand until you try it yourself, I consider it as big of a game changer as the Original iPhone.
A good friend of mine who doesn't get excited about anything ever is super excited for his Vive, he pre-ordered it the night we tried it at the MS store.
If you have the disposable income to spend, and love cutting edge tech, go for it.
What do you mean?
Every roomscale Vive game I know of supports SteamVR's "Standing Mode" which is literally the as space consuming as standing and turning on the spot.
When people say things like Vive games work better with a large space, they literally just mean it's more fun, because you can actually walk around and explore, but it doesn't mean the game doesn't work at smaller spaces. It's just better in bigger ones (obviously)
2019. 4k 90Hz with two Thunderbolt 3. You heard it here first.
...
The impression I got from OPs youtube video was that certain games could not be played in the space he had.
Can i please have some sources for that? Cant find anything
A split 4 way treadmill that knows where your feet are will be full immersion when it happens, around 2020 I'd say
>A split 4 way treadmill that knows where your feet are will be full immersion when it happens, around 2020 I'd say
Literally right now, 6000 USD though.
Resolution could definitely improve, but I've noticed no lacking in refresh rate.
Resolution needs a little time to simmer though, because it's limited by current gen GPUs as well. 2K 90hz isn't hugely incredible in days of 4K 144Hz monitors, but keep in mind it needs to run at 90fps 100% of the time or it's very uncomfortable, and current gen cards that can achieve this in most Vive/Rift games at the moment are already prohibitively expensive for most people.
With the coming generations however, there will probably be a big focus on "VR optimisations" from both red and green team so the solution may come even sooner than predicted in the guise of 2nd and 3rd gen.
Personally, even though the resolution on my Vive is noticeably lower than would be perfect, I think the current 2160x1200 90fps combo is a good compromise on quality to achieve performance demands, and once you're in a good game, the first thing you forget is the resolution, followed closely by where you really are.
I have 12gb. I saw a good deal on 8gb of DD3 ram for $20 so I jumped on it. I knew I wouldn't use one module because 20gb isn't a triple channel configuration, but that was okay because 18gb is still a nice upgrade.
But now I am reading you should have the same amount of ram for both CPUs in a dual CPU system, so that means I will have to buy another 4gb to get up to 24gb so each CPU has the same amount. (9gb each is no good).
If you were dumb enough to fall for the VR meme at least you can still sell your headset for a profit to some other dumb loser on ebay.
Not him, but if you go on Steam and look in the VR category you can see which games support Seated, Standing, and Roomscale, and if any of them require a certain sized space, they will list it, but there's only one game I'm aware of that requires a larger space, but it's more of a demo than a game.
Most games will either scale to adapt to smaller spaces ie. Job Simulator, or have some method of moving around the game without moving in your playspace.
But again, any game that supports roomscale will be a lot more fun the more space you have.
Need to get them down to around $1500 for plebs such as myself.
Atleast you can play rift games with the vive thanks to the revive project.
Also good that Vive has a lot more games than Rift.
>rogerebert.com
The Teleportation method is actually very very good, if well done. If you go look at Budget cuts or say even Call of Star Seed, they are the best. As for convergence, you do experience it withe the CV1's, but the technology to fix that is already on track for CV2. Look up foveated rendering and eye tracking. They have headsets already coming out soon with the technology, that are made by other company's. Those specific technology's are also the major focus of VR company's, as shown by there statements and various journal/documents. Also the whole using screen thing is primitive and anyone who thinks that's the end all be all of the technology is sadly mistaken. They have, even now, that technology in working, demoed products. "Near Eye Light Field technology" is a type of projector if you will, that displays light into your retina, but does so in the same manner as your retina picks up, and receives real life light. Which is basically reality itself, as we perceive it visually. This not only gives near total FOV, but rids motion sickness, among other things. Nvidia has that prototype, and is , admittedly, going to take abit more time. Maybe perhaps CV4? Depends on how their research takes them as they explore current screen and future screen technology, and how they can use them and their results.But also likely in such a new market worth Billions, someone might just say giddy up cowboy, were taking the whole fucking pie, and drop some heavy tech. And to swing it all back, It's going to move fast, not next year fast, but sooner than you think. 5-7 years or something like that from now, those models will make these current models look like Today's Iphone/SamSung Flagship vs the 80's brick. Okay perhaps not as much much, but it'll be fucking mindblowing if you had one now.
>TL:DR teleport burty gud if dun well "budget cuts/starseed", Convergence fix cv2, light feild
Also btw Resolution is shit in the grand scale of the technology that is VR. In my Vive I actually don't notice it playing games at all. Viewing movies and web stuff, ya.
Seeing how much the current manufacturers of VR headsets like to play nice with each other, I see nothing g good coming from even more fragmentation of the market until some form of open VR standard specifications are implemented that can ensure interoperability between different devices.
What good is it to have 13 different devices that all are closed off in their own walled gardens?
Occulus and Vive are already in the process of purposely breaking interoperability and ensuring the two technologies don't work with each other.
it's not exactly buyers remorse, it's more like there is barely worthy content for it.
except porn, alternate vr social applications and very few aaa titles, not to mention eroge japan vr
kek, i watched that stream. love gb
>giving money to Facebook
Nah.
>You can dislike this video, but it won't bring your thousand bucks back.
kekkekeke
Valve/HTC and the other manufacturers are doing pretty well working and sharing together, and Valve has even made that standard you're talking about, being OpenVR. This is how one guy made a very simple mod to make all Oculus games work on a Vive, despite Oculus' best efforts.
Valve and Oculus were even closely partnered before the Facebook acquisition sharing with them a lot of the technology that made it into both consumer headsets in the end, but Facebook was the one who distanced from Valve, so Valve took their innovations to HTC instead to make their own headset for the sake of competition.
Facebook/Oculus are the only ones in the industry with the shortsighted walled garden approach and Valve are more concerned about VR as a platform taking off than profiting from a piece of hardware, as it will be better for everyone in the long term.
the motion adds to it while playing games.
when sitting focused to look at a virtual scene, the subpixels are very obvious
>htc is more concerned about VR as a platform taking off than profiting from a piece of hardware, as it will be better for everyone in the long term.
>macroaxis.com
kek
A touchy subject that has more emotion then logic sometimes. It's not on Oculus's side so much, but rather Facebooks side, that is currently making walled gardens and fragmentation. Shareholders will be shareholders and the Market plays by different rules. What makes most money and secures more power and resources? That answer is givin by "market analysts" and "researchers". What can give mass appeal, and how to make them stay or keep coming back. As for Valves side, they have total dominance with steam, as a platform, a service, a game producer, and community for content creators. They use this as muscle and its unfair. But when is it ever fair in the Market? Manufacturers of coming headsets actually opt to use OpenVR and to use steam, as they are are mostly to fucking small to ever pull an Oculus/Facebook billion dollar deal. They will be forced to use Valve if they want to sell Headsets. They have no Market appeal, no purchasing power, or ability to market the product to the masses. I see PC monitors manufactures doing the same as they do with with displays, to VR. Not saying Oculus will die, I think they won't. But they just might be Overgrown. And In 5 years some fucking name you never heard of might Dominate.
>TL:DR Just sit back and in the end its going to be open and free
I hope you are right, and that we will see a collaboration and industry standard being adopted by everyone.
This is the only way I can see this become a success that will eventually reach the broader market and different demographics.
If everyone just looks to keep others out and tied to their own services platform, it won't be successful.
We need the companies and manufacturers to agree on certain standards and compatibility guidelines, and encourage the developers of the applications to ensure interoperability as well with the agreed upon standard.
I don't want to be in a situation where my headset doesn't work with some application developed for another, and purposely being prevented from using my hardware with it.
I said Valve.
They're the ones developing all the software and making open standards, HTC is only manufacturing the hardware for their first gen SteamVR headset and Steam aren't in a permanent partnership with them. It's more like Google's temporary partnership with their Nexus manufacturers.
Even then, it's more financially beneficial for HTC to have VR as an industry to take off than short term gains on first or second gen hardware.
you could build one yourself for cheaper
Not arguing with anything you're saying, but just going to add that OpenVR (made by Steam) is an open standard for headsets that doesn't even require Steam to run. So Valve has made a standard that anyone can develop with for any headset and publish to any store they want.
Obviously most devs will publish to Steam because of their market dominance, but Valve have given all the tools needed for devs to go in any direction they want.
Valve know they are in a great position in the gaming industry and aren't afraid of competition and even encourage it.
Ya I caught that after I posted. 3am and I'm lightly stoned ha.
Oh, Oculus added DRM to the Oculus Home store in a futile effort to keep Rift exclusives inside their walled garden.
>>next level porn delivery system
you shoulda bought an escort for the same amount, son.
>dual CPU setup.
are you running a server?
>you shoulda bought an escort for the same amount, son.
truest words have never been spoken
My initial thoughts with both the Rift and Vive were:
"Text is actually somewhat discernible!"
"I'm not just looking at pixels!"
Then the head/hand tracking worked just as they should and I was floored.
But can the escort turn into a scene where I fuck Hatsune miku inside a space station while her tits spew milk?
I like the idea of high FOV and depth but hate that everything is motion controllers. Why cant it just be a normal controller and the headset?
if you pay her enough, yes.
>cost of Vive where I'm from $1100
>cost of decent escort where I'm from $200/h
>buy Vive for $1100 own it for the duration of it's lifespan
>buy escort for $1100 have it for 5 1/2 hours worth of time at best
Because seated games with a controller are either very boring or vomit inducing.
Try using standing/room scale games with motion controls and you'll see that's what VR is meant to be.
Unless you're either crippled or obese, in which case, tough luck.