VR is dead and buried. Or, is it?

It seems like "it" has already "flopped". I mean, come on. Come the fuck on. People have moved to HDR tvs now even.

vr for gaymers is dead
vr for the medical field is the future

almost nobody is a doctor / surgeon, and nurses don't need it. My mom and grandma were nurses.

This 'VR' garbage was only good for racing/flying sims.
I'm still waiting for neural link VR.

i dont know if neural link VR will happen mate

That technology will sit on the shelf as theoretical for years before anyone can get away with testing it.

Its still just too damn expensive. Gamers still seem excited for it but until a great experience can be had for no more than $300, the majority of gamers won't invest. Now that its in the market though I think it will always exist and evolve for the pornographic content alone.

Yeah, the post you replied to is still valid.
Also the reason its dead for video games is because most devs are indi cucks out for a quick cashgrab with minigames. There must be a tripleA 3D game for VR in order for it to succeed. Also archictecture is pretty awesome.

Structural engineer here.

We use VR for reviewing structural designs for dense finite element models.

Specifically hololens. It's very awkward to view 3d models on a 2D screen. Collaborative augmented reality projection is more useful for us than you could ever imagine.

gaymers don't have the attention span to follow through with anything, this is owing to them being manchildren.

The rest of us will get on with it and actually use it for something useful.

I just wish more people spent time on developing useful systems instead of high poly big titted video game characters.

From a consumer standpoint: we can party like it's 1995 again and break out our old VFX-1, Cybermaxx and other headsets that have been collecting dust since devs dropped them like a bad habit during the first wave. If they stuck with their original cheap, good enough VR plans, it may have had a chance at going mainstream.

This guy gets it. VR has actual application in the professional realm. It is just that pro headsets have been around forever.

VR will thrive because of porn

>This guy gets it. VR has actual application in the professional realm.
again, almost nobody is a "structual engineer"

That guy's face makes my want to punch him.

Why did you put that in quotes?

I can tell you're full of shit because everyone who knows anything could tell you that's AR, not VR.

It might be possible when quantum processors are in the market, I don't think many have accounted for that. I see it happening perhaps in another 30 years, Hopefully it happens in our lifetime. I think they need to work on VR from another perspective, such as, perception, using the 5 senses, not just vision.

Whatever dude.

We use it. I don't give a fuck what it's called. As long as I can point to stuff and manipulate structural elements with my colleagues in real time, you could call it 'gay sex reality' for all I care.

>you're a liar because of some nerdshit terminology pedant
ok kid.

that's AR. Hell, you even mention the holo lens

>I can tell you don't use Universal Serial Bus compliant solid state memory electronic media storage devices (or USBCSSMEMSD for short) at work because you called it a 'Flash Drive'

legit autismo.

>double the price just before launch
>no one buys it
wow i didn't see that coming.

>Still no Linux support
>Still won't buy it

lol that shit isn't even plugged in and he turned his watch on.

What a faggot.

Also you can just use SteamVR and your phone with Google Cardboard instead of spending money on these meme goggles.

>dismissive intro and outro
>mix of nondescript and excessive detail
So you're either a bad liar unable to properly compose himself over the bloody internet or extremely stupid and telling the truth. Pathetic either way really.

This is more like saying 'SD card drive' when you mean USBCSSMEMSD.

ok fine.

I'm actually a NEET who dreams of sitting in an office using hololens to discuss things.

Now you can feel better about your job at mcdonalds.

>gaymers don't have the attention span to follow through with anything, this is owing to them being manchildren.

Thank you

it's in its infancy

games like EVE Valkyrie prove it can be really good, there's just too much shovelware on the market

and stuff like Interactive Desktop is really interesting, it's just gonna take some time.

shit, people thought video games were dead men walking during the Magnavox Odyssey, but then the Atari 2600 came out

>it's in its infancy
Its literally been around since the 1990s. They had some interview with a guy doing military vr in the 90s and he said todays oculus / vive is still behind what they had then. Its a fuckin joke product mate

thats not how quantum processors work

>requires a $1500 investment with modern tech
>WHY ISN'T IT DOMINATING THE MARKET

Give it 3-5 years or so for typical consumer GPUs to catch up and it'll start being more mainstream. The console VR push will probably contribute a lot towards the development of VR titles during that period, too.

lol KEKulous Rift

>>requires a $1500 investment with modern tech
only if you want to play current gen games on it.

>Give it 3-5 years or so for typical consumer GPUs to catch up
by the time they've caught up game requirement will have as well. if you want to play the current gen games of 5 years into the future in vr, a mid range gpu of that time isn't going to cut it.

VR will take off when Sony release their PS:VR. All the chads and fratboys will get one for their dorms and it will catch on like the Nintendo Wii did back in 07.

Not really. The main issue is meeting the pixel fill rate requirement to support some baseline double HD resolution at 90+ FPS. Once that's met, you'll be able to play any "modern" game satisfactorily for the next decade. Newer GPUs have architecture explicitly designed to accelerate VR so there's a major breakpoint between new and old hardware.

You're convoluting the issue with ideas about graphics settings - polygon count and shader complexity and such. That's unrelated to the minimum requirements for VR. Games will always have low/medium graphics settings for stuff like that. It'll be just like now, you can reach 60 FPS in most games even with budget hardware, but if you want 60 FPS on ultra you'll be paying for it.

in 5 years the latest headsets will also probably being using higher resolution panels. vr is always going to have higher system requirements than playing on a monitor.

The technology is here, but is it...dead?