>Current ones are already better than 1080p larger screens,
Unless you're talking about a 200" at fime meters, you ain't getting that.
I fucking want it, but that's not what you're getting.
With pic related I took a screenshot from virtual desktop, scaled it to 2160x1200, the res on the Vive and Rift, and then selected the monitor.
It ends up at 892x563. That's so close to 840x480 it's not funny, and that doesn't even factor for most of the image being squished.
At the shortest point, the screen is, well I'll be damned, 481 pixels tall.
I want this as much as anyone, but
>Current ones are already better than 1080p larger screens
is just bullshit.
Here, I'll actually do the maths.
4096x2276, that makes the screen 1708x1072, so a panel higher than 4k gets you nearly 90% of a single 1080p panel. Not gonna lie, better than I thought. But still using a panel with 4x the pixels as current headsets (2,592,000 vs 9,322,496 pixels)
8192x4552 gets us 3392x2176, so not quite 4k, but that's with 37,289,984 pixels, our current headsets give us 6% of that. so when our graphics cards, that current headsets are pushing, can give us a 14x performance boost, then sure, we'll have not quite 4k virtual monitors in vr.
And finally, 16384x9104, 57 fucking times the pixels of current headsets, we'll get displays slightly better than current iMacs.
6812x4372. All it needs is 57 RX 480's on one chip.
>2-3 years
Sure, let's hope the switch from silicone really goes well.