VR is dead

You know that this is a failed industry when not even the one that brought the VR hype back have given up on his own meme.

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Wait for second gen

I thought it would be different from 3D TV, but I guess I was wrong.

>requires an entire cleared room for space
>requires a top of the line GPU, and even then it won't be able to keep up
>requires a bunch of extra peripherals on top of the expensive GPU
>every VR game is a Wii-tier mini game or "tech demo"

>tfw google glass was discontinued

I feel like VR will still have a future especially in the medical space (or so i hear?) but for video games it needs a lot of refinement.

And with the exception of horror I'm not sure it does enough to differentiate itself from 3D; Its a gimmick that doesn't add anything integral to the game and games being sold with VR as the main attraction lean too heavily on people being blown away by VR in general and NOT by the games themselves.

I wonder if Bethsheda can make Skyrim VR and DOOM VR worth it.

this

better for cheaper is a few years out.

but can Valve keep VR alive?

>requires a bunch of extra peripherals on top of the expensive GPU

PC gaming is already a relatively small market. Only a very small percentage of PC gamers bought into the VR meme, and the ones that did buy in were divided by Oculus vs. Vive. When Oculus was acquired by Facebook, a bunch of people changed their minds and/or cancelled pre-orders when it became clear how shitty the entire thing was going to be. Vive had its own problems and more people cancelled orders for that.

If VR ever comes back, it needs to be open to prevent another Oculus vs Vive, and GPUs need to be much faster than they are now. But even then, the inconvenience of it will turn off most people.

It doesn't need to be "alive"

VR has been around for longer than steam and this current gen is much much better than the last gen.

Its got future in industries but for video games, its still got a while to go.


It doesn't help that its enormously expensive. The cheap ones for the smart phones are all garbage as fuck.

This is what they said after Virtuality's failure in the 90s

vr is the ultimate just waitâ„¢, we done got Duke Nuke'em'd

VR is not dead to me, play onward and you'll see. It will improve.

Dude it pains me to say but I don't think that will matter that much, unless Zuckerberg and Newell genuinely wants VR to be the next big thing.

Might not have succeeded, but I'm planning on getting one for racing sims when it gets cheaper.

>Newell genuinely wants VR to be the next big thing
He does, and judging by the latest interview the popularity of SteamVR meets his expectations so far.

They didn't learn from the 90s. Expensive as fuck system was the problem.

In an era where we can buy fully decked out phones for

There's no future for VR in games. The head tracking nonsense just isn't a good control scheme for anything. Regular PC/console controls are just better. Anything that would remotely affect VR popularity would basically have to replace the goggles entirely and give you a personal IMAX or something.

Nah, the 90s just didn't have any purpose either. There's a couple niche uses for that stuff but upping the resolution after 20 years isn't going to make it usable now at any price.

Poorfags. The lot of you. It's obvious you just couldn't get VR, otherwise you'd appreciate what it is and tries to do in the future.

PS. I love my fucking Vive!

VR will always, always be one of those things that's massively better in people's imaginations than in reality.

what's actually been mostly fixed already:
> lower input/render/display latency makes you feel not drunk
> display resolutions of smartphone displays make usably sharp scenes possible for sane part costs
> strobed screens help motion clarity

broken but theoretically fixable things:
> kike pricing
> mediocre visual/motion fidelity from sub-4k LCD displays
> bulky goggles that make you sweat and get face herpes

things that can only be fixed by holography etc. and not smartphone screens with plastic lenses:
> mismatching of virtual object depth with optical focus depth causing eyestrain
> fundamental tradeoff between FOV, exit pupil size, and size of optical package

shit that just can't be fixed, short of Matrix-style neural interfaces:
> player avatar undergoing non-inertial movement not matched in physical world will make a very large percentage of people puke their guts out. this limits VR experiences to mostly disembodied heads that are fixed in place (plus abrupt teleportation to different scenes) and VERY slow free movement.

>mfw i read some redditard left his job to start his dream "vr gaming company"

I don't get the motion thing

What makes motion in VR different from motion in 2d? People get sick from fps games too.

I think people just need to grow up with VR to avoid motion sickness, or force themselves the acclimate to it. Kind of like working out a muscle.

The problem is your lizard brain. You fool it with sight and sound but then when you are simulating motion but not actually experiencing it. "You've eaten something toxic. You're hallucinating. Time to vomit the bad thing out"

I'm saying that a 2d screen does the same shit.

what "fully decked out phones" can you get for < $100, or do you believe that your carrier giving you a loan to distribute the cost over the course of your contract meant it disappeared

The difference is your mind interprets you as the observer rather than the actual subject--ergo the difference between watching a car go by and being in a car. VR games where you control things in third person (which are shit games in VR) tend to eliminate this affect.

I'm not sure where the line really is.

When I was a pretty young kid (

Maybe it has to do with peripheral vision more than central field of vision?

At least VR gaming isn't as retarded of an idea as VR movies.

Get any CurrentGen-1(or 2)'s top end smartphone.

>what is Galvanic Vestibular Stimulation?

>have given up on his own meme

He didn't give up, he got fired you cuck

Smartphone plans hide the true cost by bundling a financing plan into a service plan.

Even so, you're still paying for the out of pocket price for a smartphone, just with the service provider plan as well (the service provider also gets the security of your business for at least 2 years, which is arguably worth more than anything else in the deal)

So let's check some prices from amazon:

Samsung Galaxy S7 - $465
OnePlus 3T A3010 - $445
LG Electronics V20 - $570
Apple iPhone 7 - $750
Apple iPhone 7 Plus Unlocked Phone 32 GB -
$850
Apple iPhone 7 Plus Unlocked Phone 256 GB -
$1,015 (!!)

If you want similarly good VR for $100 dollars, just pay for it over 2 years.

Bullshit, but please do enlighten me...

It's allways hard to be an early adopter.
This was in the case for home computers, smartphones, etc.
The first gen is allways expensive as fuck, limited, glitchy, and deprecated on release.
Wait for 6 years more and it will be awesome.

The lighthouse technology was developed by Valve and they made it open for everyone they also made a open variant of SteamVR

i got an unlocked iphone 7 plus for 100 bucks on black friday from newegg

u jelly

VR is for porn, they may not say it outright but it's honestly the best use case at the present moment.

Valve will be our saviour. As it has always been

These companies are making these phones at huge margins. How else do you think Apple and Samsung got so rich from these phones?

You need to look at the Chinese smartphone market to see just how low we can get prices for full fledged phones.
For 150$ you can get a Helio x20 or Snapdragon 625 phone.

It does seem weird how VR headsets end up being so much more expensive when they're just basically the screen and sensor parts of a smartphone in a box.
They're obviously better versions of them but you would imagine not having to have full phone hardware in the headset would offset the cost of making better quality screens and sensors for those headsets.

Optics are hard to get right, notwithstanding actually manufacturing them.

Keep in mind, these are 90 fps panels and much more accurate gyros and accelerometers than what is standard for most smartphones, they started out as smartphone panels but they're not going to stay here long.

And really, only Apple is making really good margins off of hardware, it's a pretty cutthroat business

He got fired for an ethics violation. Has nothing to do with the industry.

There won't be a second gen, because the first was such a massive faliure. I don't get why no one gets this

>He got fired for an ethics violation

Yeah, for simply retweeting Cernovich
youtube.com/watch?v=4Seoue0weUw

>watching a 70 minute video of some random guy with no credentials talking instead of posting a text source you can read in 15 seconds

What the fuck is wrong with you kids these days?

>first was such a massive failure
>google cardboard and daydream sold well
>ps vr sold well
>samsung gear VR sold well
*thinking*

I told you the reason dickwad. The youtube link was the source. You don't have to watch it.

A youtube link is not a source.

Yes it is. You don't get to decide or define what a source is.

Good. People need to know that that's not acceptable.

this kid did not invent any shit, he only wrote some drivers to use sensors and control existing PC games instead of using mouse and keyboard. VR has a future but not now.

One of the little issues that kept me away from it was the insistence on using wii style controllers for the user's hands, if they had been something you secured to your wrists instead that at would've been much better

so I had this dream once where it's the future and I'm strolling down the street and there are flying cars, androids and holograms everywhere and then I turn around the corner and there's a familiar man begging for money and I'm like "hey Palmer, how's ya facebook rift doin'?" and he's like "fuck you"

I'm sure he'll be crying into his $800 million at the prospect.

His only role was PR, he was basically the face of oculus and he fucked it up by funding some r/the_donald propaganda meme machine.

Of course they made it sound like he made the decision to leave

I was a teenager in the 1990's.

Everybody was hyping about VR and self driving cars back then.

Guess some things never change.

Does he still own anything related to oculus or did he effectively give away everything to facebook kikes?

>things that can only be fixed by holography etc. and not smartphone screens with plastic lenses:
>mismatching of virtual object depth with optical focus depth causing eyestrain

you don't know what the fuck you're talking about do you?

Not him.

But I'm fairly sure that's exactly what's causing my eyes to bleed whenever I watch a 3D movie at the theater.

I have a vive, and I have to agree.
I still fucking love VR, but there's one problem that completely kills it.
It doesn't matter how real my waifu dating games have gotten, how fast I can get my games to run, how accurate I can get full body tracking, as a dev there is one problem that makes it useless for anyone who might support the industry.
You know when you see a video of a normie trying VR, and they're so completely blown away, they're instantly immersed, they're falling over, and you just can't believe they're not fucking with you?
Let a normie try a DK1, 2, CV1, Vive, or gear VR and you'll get the exact same response; they're not faking.
Now, you, the VR enthusiast you are, obviously don't get that immersed.
As the tech got better, it started getting worse and worse.
When you where just using cardboard. it was kinda cool, but then it got good enough that your eyes where tricked into perceiving proper depth, so whenever you looked around your eyes tried refocusing, only to blur out, having to refocus back at ~8M to see anything.
You see the subpixels, you see the edge of the display, you, VR enthusiast, see everything.
Sure, it's all gotten better since the DK1, but you know precisely how.
Now, show a normie a DK2, they'll be blown away. Show them a CV1, they'll think it's exactly the same. Show them the DK2 again and they'll say it's trash, show them the CV1 and they'll tell you to show you the CV1 again, this is junk.
Congtats, now you've ruined VR for someone.
It's hard to describe, but as soon as you're aware of the underlying tech, you go from normie who probably thinks the headset's beaming info directly into their brain to someone who just can't fucking get immersed. slig

>When Oculus was acquired by Facebook, a bunch of people changed their minds and/or cancelled pre-orders when it became clear how shitty the entire thing was going to be

No, people cancelled pre orders because it was sold as being an open platform, and facebook is known for being a closed platform. Nothing to do with how shitty or not vr may be.

IIRC Facebook also said there wouldn't be any porn on it.

Cont
I think the only time I put on my vive and forgot it was there was when I first tried the VR Kanojo demo. Because my Vive had been sitting unused for so long, that it wasn't in the least bit exciting. It was so mundane I wasn't even thinking about it, and that's the only reason I got even slightly immersed. The second I go "Hey, wait, this is pretty good" all immersion dies and it's back to pixelated shit.
You can't actually acknowledge that VR is good, lest it turn to shit.

Now, when VR Kanojo came out in full, my vive was so unused I had to set it up from scratch, and the thing was so shitty and uncoordinated the game was completely unplayable.
At that point I said "Fuck it, I'll just wait till I have my own place and can set up a dedicated VR room, till then, it's not worth the effort of opening steam"

Actually, to think of it, I've only ever been truly immersed once in VR, it was the first time I tried a vive, at a con.
For the first five seconds I was jiggling the headset around, looking at the edge of the lenses, and then testing the tracking, and the tracking was so good I got completely lost in it, and immersed.
It was a fruit ninja demo, and I was trying to balance a watermelon on my sword. Perhaps that was me in normie mode, before I learned how shit it really was.
I guess I'll jump back into VR once they've fixed the focus issue, and the screens are 16k. Till then, let it die. When we have 16k smartphones someone's gonna attach one to an old cardboard headset and go "Shit, time for VR round three". There's no issue with letting it die. Right now VR's still exactly where it was in 2015, a bunch of devs waiting for the final consumer headset to release. Sadly, it did, and the only people who bought it where devs.

In short, normies can enjoy VR, but not people who actually want VR
>TFW two intelligent to enjoy VR

Head tracking in Eve Valkyrie is actually very good. Instantly intuitive and adds to the experience.

>requires an entire cleared room for space
>every VR game is a Wii-tier mini game or "tech demo"

This is why it failed, it should have been just a headset that tracks your line of sight
Then some fuck decided it needed motion controls and all this bullshit happened

EuroTruckSim2 doesn't have motion bullshit it uses regular controls, if we treated VR as a new in-game "camera" it would have been fine but gradual

But no big business saw an opportunity and wanted to market the "VR experience"
So now it requires motion controls and a fucking room to itself to use, this is why it's failed, this is why the wiimote and the sony wiimote failed, this is why the fucking eyetoy failed

did drumpf kill vr? it seemed to be doing fine until palmer got exposed as a drumpflet.

>GPU needs to be faster

This. Let it be 5 years from today and we get the equivalent of 1080Ti as low end GPU

yes and then games will be designed for much better gpus and you'll be in the same situation you are now where you'll only be able to run older or less demanding games in vr.

>he fucked it up by funding some r/the_donald propaganda
>fucked it up
Um, Donald won and Palmer still has 800 million in the bank. I don't think he fucked up at all.

I liked the idea of playing flight simulators with VR goggles.
Oh well, TrackIR it is.

Good little lefttard. It's all Trump's fault.

>zuckerjew has a say in what's the next big gimmick in gaming

kek fuck off cunt

Sold well according to who? What was the precedence they had to beat to qualify for "sold well"?

PS VR sold well? That is out? I never once heard of a Playstation fan talk about using PSVR at all.

Yeah I never understood that part. I seen people using controllers and shit and I just wanted to use a VR headset to have a more immersive experience but use traditional controls... I don't know why they fucked it all up just for more cash from a select few rich casual gamers.

Why is VR so sexist? Maybe it'd be doing better if it was more inclusive. They should give women free or heavily discounted VR headsets.

The post you replied to seems like weak bait but there might be some truth to it. A lot of my left leaning normie "geek" friends refuse to support Oculus because of Palmer's political views.

youtube.com/watch?v=vzmbW4ueGdg

>men discover and build, women move in and destroy

You obviously don't even have any friends user. I like your fantasy world though

You don't have to believe me, just read the comments on any article from a mainstream tech site about it being revealed that he was a Trump supporter. Some studios even dropped support when they heard the news. The tech world is full of people like this and I've experience it first hand.

That seems to be the case if you completely ignore the fact that men have been keeping women out of industries and general activities for decades. Which means whenever a new 'industry' pops up, majority are going to be men because they have easiest access to such tools to be successful.

Of course, feminism as a movement isn't helping much by painting women as the victims in every situation ever instead of focusing on taking down the barriers to entry for all.

he was just the idea guy and got payed for it, leave him alone. i feel ashamed for him... he really fucked it up every time he spoke in public.

youtu.be/Xx6sO0Lwmr8?t=5m
>2 controllers cuz you have 2 hands

>men have been keeping women out of industries and general activities for decades

Can you provide evidence for this spurious claim? As in, produce written, recorded or confessed admission of a conspiracy to keep women out of industry. Thanks.

those are the issues there
give it like 10 years of gpu upgrades and vr game design and it'll be good

There's never going to be a good idea for VR controls since illusions don't have force feedback. Maybe some sort of gloves. Wonder how many decades those will take.

Wow, that would totally make sense, if the average age of a worker in the tech industry was about 80.

That's not how it works. There isn't a bunch of men in suits signing contracts that say "WOMEN OUT". Rather it's a collection of views that keep entire groups down. Women are lazy. Women get pregnant. Women are hysterical. Women should stay in the kitchen. Women can't be rational. Girls shouldn't play with tools and cars. Girls shouldn't get dirty. These are all views plenty of men have, and these views prevent men who are in positions of power from hiring and promoting them.

The only time they're promoted is when they can be used as pawns in this stupid 'omg mindless diversity is great' nonsense going on.

If only you didn't dismiss that of which challenged your worldview so easily. It only portrays you as a very underdeveloped being.

>That's not how it works.

Ah, so your assertion is effectively nonsense. You subscribe to a conspiracy theory.

The average investor, that of which the tech industry runs exclusively on especially in SV, is about that age. Congratulations on connecting the dots.

>Wonder how many decades those will take.
minus two and a half.
youtu.be/u6CARe34Nxg?t=950

I think I'll pass on this whole VR crap. Watch, its gonna end up a thing where you use it for 5 minutes and then you never use it again and let it collect dust in a corner until you finally donate it to a thrift store like Goodwill or Salvation Army.

Its just like that home 3d shit, it was cute for a little bit, then nobody cares anymore. Same with curved TVs and monitors, i don't see those flying off the shelves becoming the new standard.

I just can't see myself using VR for any extended length of time

>Ah, so your assertion is effectively nonsense.
He says this just as he posted a comment in which he effectively believed that no one can assert power outside of some stereotypical illuminati fashion. Grow up, the lack of self awareness is disgusting.

i know they had the dataglove, i meant tactile force feedback gloves

It's like you're just stringing words together. Do you actually speak english?

>Grow up, the lack of self awareness is disgusting.

I think you should take your own advice. I'm sorry I showed you up so quickly as a conspiracy theorist. Perhaps you should visit

>literally a screen sellotaped to your face
GENIUS!

>N-No you!!
Imagine being this easily trumped in an argument LMAO

Aw, poor baby needs an ELI5?

>Imagine being this easily trumped in an argument LMAO

You have no evidence to support your "argument", therefore, it can be ignored. You have been the quickest to defeat so far, one post is all it took. No wonder you sound very salty. Sorry :/

>If VR ever comes back, it needs to be open to prevent another Oculus vs Vive
I predict a new Linux with this: Dominating everything except the platform who birthed it.

linux doesn't drive hardware development, shitty hardware development drives linux to reverse engineer/get free licensed abandonware and adopt it.