Best pixel art software?

Best pixel art software?

Other urls found in this thread:

youtube.com/watch?v=eG6AJcj5KTY
aur.archlinux.org/packages/aseprite/
github.com/aseprite/aseprite/blob/master/EULA.txt
twitter.com/NSFWRedditImage

gimp

PDN

I’d just like to interject for moment. What you’re refering to as Linux, is in fact, GNU/Linux, or as I’ve recently taken to calling it, GNU plus Linux. Linux is not an operating system unto itself, but rather another free component of a fully functioning GNU system made useful by the GNU corelibs, shell utilities and vital system components comprising a full OS as defined by POSIX.

Paint

Eh?

anything that supports nearest neighbor scaling and transparency

aseprite

/thread

Ms paint.

grafx2

the youtube video intrigued me
youtube.com/watch?v=eG6AJcj5KTY
I'll pirate it. thanks

>pixel shit

why not use something like kolourpaint instead?

The same as the one that was used to create the Metal Slug games:
MS Paint

tfw no snek gf

looks like a meme

>ima pirate it guise XD
>am I cool yet?
no being a NEET who cannot afford a $5 program is not cool

Minecraft

Fuck you and your lack of taste

Pic related, it's pixel art

I feel ya bro

[citation needed]
Even some ancient Deluxe Paint copy would be better.

Everybody look at him and laugh!

>not pirating every program recommended on Sup Forums to make shilling less attractive

>source code is available
>charges money for it
why has no one made a free version of this yet

Deluxe Paint
Almost every game from the mid 80's to late 90's pixel art was made by it.

>tfw no cute 32-bit hispanic girlfriend

because it is good and the business model is nice

if it weren´t you´d have someone who did that but as it stands right now the effort is not worth it

grafx2, nigger
heavily inspired by deluxe paint and it's FOSS and runs on more than just Amigas.

deluxepaint

aur.archlinux.org/packages/aseprite/

>KDE
>over 9000 kfuckyou dependencies
no thanks

>grafx2
It's lacking, probably because it is indeed FOSS.
Also Deluxe Paint is not Amiga only you pleb, but you won't want to run it on anything else.

>more than just Amigas
>implying you want to do pixel art and animation on anything else then an Amiga

I still have lots of love for the Amiga but it's fucking 2017.
I'd like to do my work without guru Meditation errors.

Deluxe Paint on Amiga was a standard for years. Even a few years after Photoshop 3 was shat out, Deluxe Paint was still norm.

has a ton of features you don't need for pixel art
lacks those you actually need (palette, seamless tile editor, etc)
same as above
too basic
good but nonfree
good answer
lol'd

This (on the Amiga), or (on the Atari): Degas Elite, Neochrome Master, or CrackArt (not the OSS one, the one from 1992 by Jan Borchers and Detlef Rottger).

I used Apex for a while too.

I mean, I can work in Photoshop, and in GIMP in a pinch, but those are more comfortable for me.

Gentoo

>reusable code is bad
Why are you on a technology board?

>kolour
WWII's over, Europe, and you lost. Get over it.

>nonfree
I would like to interject for a moment. What you are referring to as nonfree is actually paid as in beer or as I've recently taken to calling it, non-gratis. The software may be distributed by the author for a the small reward of $5 but it is also free as in freedom.

who are you quoting?

github.com/aseprite/aseprite/blob/master/EULA.txt
this is not free as in freedom

>kolourpaint
>over 9000 kfuckyou dependencies
>reusable code is bad
Do you have reading comprehension too you fucking luddite?
Nobody cares about what dependencies you find relevant

resuable code is good
clusterfuck of kshit dependencies is always bad

yychr

>reusable code
>2% of code you actually need
>98% of crap you will never need
This is why I write everything myself

Reusable code from third parties is bad if it's a large barely audited code base that you can't trust.

Older versions still use a free software license. You can install and fork from there.

Have you even looked at the dependencies?
If you use a graphical toolkit, does it not make sense to have the toolkit split up into multiple packages so you can avoid including 98% of a toolkit you don't need.

Are you dense?
It's literally the best model for tiny software packages like this

>here are convenient ready to be installed compiled versions of the software as a reward for supporting me financially
>here's the source code ready to be compiled if you're a kike

DrawPile

Since around version 1.1.2 it's had a non-free EULA. 1.1.1 was the last release before the addition of the EULA that restricts your freedoms.

If it were just the toolkit, i.e. Qt, he wouldn't be complaining.

but he didn't mention what packages he objected to, only kde shit and all the kde shit is toolkit.

>and all the kde shit is toolkit
No, it isn't.

it's not really my concern.
Availability of the source code does not imply software freedom.

Can you name a single package that isn't?

>I still have lots of love for the Amiga but it's fucking 2017.
What's the difference? It's pixel art, this software has no flaws and can do everything you want, just like back in the day. Work on it and save straight to a network share, no hassle.

>I'd like to do my work without guru Meditation errors.
Never had a Guru Meditation with Deluxe Paint, AmigaOS is one of the most solid operating systems ever made, only faulty programs can take it down.

kdelibs

>attica-qt5 - Qt5 library that implements the Open Collaboration Services API
what is this and why I need this to paint pixels?
>karchive - Qt 5 addon providing access to numerous types of archives
that's fair if it reads zip files I guess
>kauth - Abstraction to system policy and authentication features
do I really need this to paint pixels?
>kbookmarks - Support for bookmarks and the XBEL format [The XML Bookmark Exchange Language (XBEL), is an open XML standard for sharing Internet URIs, also known as bookmarks (or favorites in Internet Explorer).]
is this a pixelart editor or a web browser?
>kcodecs - Provide a collection of methods to manipulate strings using various encodings
okay
>kcompletion - Text completion helpers and widgets
is this a pixelart editor or a code editor?
>kconfig - Configuration system
do I really need this to edit pixels?
>kconfigwidgets
pls stop

then there's 24 more of those kthings like for example
>kemoticons - Support for emoticons and emoticons themes
kek
>kwallet - Secure and unified container for user passwords
just fuck off, you don't need to store my fucking passwords to draw pixels

Paint.NET?

>Availability of the source code does not imply software freedom.
You bring up an excellent point. My take is that it's not worth using if it isn't free software.

I didn't make the application, but I can explain some of the them.
>kconfig
>kconfigwidgets
are there so you can configure the application without needing to edit a config file.
I don't see how that is a bad thing.
>kcompletion - Text completion helpers and widgets
>kemoticons - Support for emoticons and emoticons themes
You can insert text in the images, I suppose they want the text insert to be a bit better than just inserting ascii chars.
>attica-qt5
This makes it easier to share things between other applications, at least between kde applications.

It is free software, you could trim it down if you feel it is too bloated or that they use too many packages, but if you were writing a drawing application, and you needed some feature to integrate it with other applications, it makes sense to include a library instead of implementing the functions twice.


>kwallet isn't a dependency on my system.

At that point its not even really pixel art, more just low res art

How the fuck is that low-res?

>palette
>seamless tile editor
I thought GIMP could do both of those though

640x960 is kind of low for a digital painting. It also uses few colors and no AA.