Because Jinc is enough.
/mpv/
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github.com
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mpv.io
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mpv.srsfckn.biz
youtube.com
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mpv is shit
You're shit. mpv works fine.
ex-VLCfag here. mpv is nice and simple. I like it. Took some time to get used to and config tho.
>GLSL version too old.
fuck
vulkan!!
Probably after vulkan
ma nigga
IS THERE SOME WAY TO ADD A SCRUBBER BAR SO I CAN SEE WHAT I AM SCRUBBING TO WHEN I CLICK ON A PART OF A VIDEO IN MPV REEEEEEEE
no, implement it yourself and submit it. it shouldn't be too hard, mpv already uses ffmpeg obviously and you can do what ffmpegthumbnailer does
I don't know any programming languages
I know some bash
Also it seems like it would take a godawful time to program
How do you display those statistics?
I wanted to do this myself but I totally forgot about it until you reminded me and now i'm too lazy
also,
>idk any language
kys
Ctrl+J
deband-grain=80
deband-iterations=4
deband-range=6
deband-threshold=156
Is this good?
no, deband-grain should always be set to 1024
I wonder where's the ngushill with his "challenge"
Has someone tested vo=vulkan?
How is performance compared to opengl?
Post gpu and cpu used in the test
vd: Could not open codec.
Why cuda is not working on 25.0?
Its so much faster than opengl it'll do 8k on an old skylake with intel. Its also using way less CPU and GPU because of direct rendering so your system will stutter less when playing videos and doing something else. The bottleneck where vo_opengl struggled to present without dropping frames is gone, now you'll only drop frames if your CPU can't decode fast enough. Or if your crappy system still running an X server isn't able to cope. Wayland is the future and the fact you can only do 8k on wayland with this vo proves it.
How did you guys even set up mpv?
I've recently started using mpv, and found that screenshots do not work. I did some searching and found I have to set opengl-backend.
What do I have to put there? I tried with dxinterop and the screenshots worked, but from command line it gave me an error saying it was not supported. I tried with win and again screenshots work, but it gives me some other error and uses dxva2-copy instead of dxva. If I use angle, screenshots don't work.
What should I put there? I'm using Win7 on a laptop.
My system:
i5 6600
RX 480 8GB
Will I be able to use some crazy shit like nnedi3-nns256-win8x6-yuv.hook?
try using "win" or "angle"
Improve on this.
[anime]
hwdec=no
profile=opengl-hq
deband=yes
deband-iterations=4
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
dscale=mitchell
tscale=robidouxsharp
scale-antiring=0.7
cscale-antiring=0.7
dither-depth=auto
scaler-resizes-only=yes
sigmoid-upscaling=yes
correct-downscaling=yes
temporal-dither=yes
where is vulkan on this fork
[anime]
hwdec=no
profile=opengl-hq
deband-iterations=2
deband-range=12
scale=ewa_lanczossharp
cscale=ewa_lanczossoft
tscale=robidouxsharp
scaler-resizes-only=yes
sigmoid-slope=10.0
>MFW I just installed MPV today and got it running and all but the whole scripting thing confuses me
Linux or windows?
Windows
thanks user. looks good.
>scaler-resizes-only=yes
that's a default setting
PC specs?
Then just remove it too.
i5 2500k OC 4.4
GTX 970
Create in your desktop a .txt file and paste:
# Video
vo=opengl
profile=opengl-hq
deband=yes
deband-iterations=4
# Other
opengl-backend=angle
angle-renderer=d3d11
# Scaling
scale=ewa_lanczossharp
scale-antiring=0.5
cscale=ewa_lanczossharp
cscale-antiring=0.5
dscale=ewa_lanczos
dscale-antiring=0.5
correct-downscaling=yes
sigmoid-upscaling=yes
sigmoid-slope=10.0
Save the .txt file as mpv.conf as shown in pic related, remenber to set save as type: all files.
Copy the .conf file into the mpv folder.
You're done.
*remember
use
github.com
to autoload the anime profile if anime is in the filepath
>deband=yes
>correct-downscaling=yes
>sigmoid-upscaling=yes
these are the defaults with profile=opengl-hq
never trust a machine
thanks user!
...
anime website
>comes on anime site
>complains about anime
>insults anime fans
you're either a retard who doesn't even know where he is or he's so depressed that he gets kicks from insulting others and trying to feel superior to them because he doesn't enjoy something others do.
in either case, you're pathetic and should gtfo or just kys.
# Video
vo=opengl
profile=opengl-hq
opengl-backend=dxinterop
hwdec=cuda
interpolation
video-sync=display-resample
# Scaling
scaler-resizes-only=no
scale=haasnsoft
cscale=ewa_lanczos
cscale-radius=3.2383154841662362
dscale=ewa_lanczos
tscale=oversample
sigmoid-slope=10.0
# Deband
deband-grain=24
deband-iterations=2
deband-range=12
deband-threshold=48
# Color
icc-profile-auto=yes
icc-cache-dir="~~/mpv-icc"
hdr-tone-mapping=mobius
tone-mapping-param=0.4
How is it?
>hwdec=cuda
Why?
Have you benchmarked the frame timings with and without cuda?
github.com
Yes, I get a better timing than dxva2 and don't need to change my colors settings, because they look washed with dxva2.
SMPlayer
How do I use SSimDownscaler in mpv, like this?:
opengl-shaders="C:\Program Files\mpv\shaders\nnedi3-nns32-win8x6.hook,C:\Program Files\mpv\shaders\nnedi3-nns32-win8x6-chroma.hook,C:\Program Files\mpv\shaders\SSimDownscaler.glsl"
They should go in a folder in the same directory your mpv.conf is. For use ~~/shaders/name.glsl
doesn't render png files correctly
>scale-antiring=0.5
>dscale-antiring=0.5
unnecessary
gif segfaults
[vd] Container reported FPS: 14.250000
[vd] Codec list:
[vd] gif - GIF (Graphics Interchange Format)
[vd] Opening video decoder gif
[vd] Not trying to use hardware decoding: codec gif is not on whitelist, or does not support hardware acceleration.
[vd] Using software decoding.
[vd] Detected 4 logical cores.
[vd] Requesting 5 threads for decoding.
[vd] Selected video codec: gif (GIF (Graphics Interchange Format))
[cplayer] Starting playback...
[lavf] EOF reached.
[vo/vulkan] Allocating 204800 bytes of memory of type 0xe (10) in heap 1
[vd] Decoder format: 250x200 [0:1] bgra auto/auto/auto/auto CL=unknown
[vf] Video filter chain:
[vf] [in] 250x200 bgra rgb/bt.709/srgb/full CL=unknown
[vf] [out] 250x200 bgra rgb/bt.709/srgb/full CL=unknown
[cplayer] VO: [vulkan] 250x200 bgra
[cplayer] VO: Description: Vulkan output
[vo/vulkan] Starting a reconfiguration!
Segmentation fault (core dumped)
What is "Chroma"?
no such thing
does cuda hwdec degrade the image quality vs software encoding?
I guess mpdn uses enhanced ewa_lanczos, it looks much sharper than jinc, jinc in mpdn is like ewa_lanczos in mpv.
ctrl+j is for mpc-hc
note that with dxva2 there can be color reproduction issues on some systems.
"dxva2 is not safe. It appears to always use BT.601 for forced RGB conversion, but actual behavior depends on the GPU drivers. Some drivers appear to convert to limited range RGB, which gives a faded appearance. In addition to driver-specific behavior, global system settings might affect this additionally. This can give incorrect results even with completely ordinary video sources."
if your system can handle it, i'd suggest using dxva2-copy over dxva2, as copy-back methods are "are either fully safe, or not worse than software decoding."
(quotes directly pulled from mpv.io
made a screenshot
source: farm4.staticflickr.com
...
>that crooked logo
THEY CAN'T KEEP GETTING AWAY WITH IT
so its a script
cool
can only ever use vaapi, never opengl
is that a nvidia thing? do I need to check off a use flag?
asking for the sake of asking, really am satisfied with hardware acceleration performance
more taps and with anti-ringing
Which build should I get? Are those two people can be trusted? I don't wanna get virus.
How is my setup? Using an R9 380.
# video
profile=opengl-hq
deband=yes
scale=ewa_lanczossharp
#cscale=ewa_lanczossharp
dscale=mitchell
sigmoid-upscaling=yes
correct-downscaling=yes
hwdec=no
opengl-shaders="~/shaders/SSimSuperRes.glsl,~/shaders/KrigBilateral.glsl,~/shaders/adaptive-sharpen.glsl"
# interpolation
video-sync=display-resample
interpolation=yes
tscale=oversample
blend-subtitles=no
# cache
cache=yes
cache-default=500000
cache-backbuffer=25000
cache-initial=0
cache-secs=10
# window
resume-playback=yes
keep-open=always
border=yes
fs=no #fullscreen
script-opts=osc-layout=bottombar,osc-seekbarstyle=bar
# language
demuxer-mkv-subtitle-preroll
slang=eng,en,enUS,en-US
#audio
alang=jpn,jp,eng,en,enUS,en-US
audio-channels=2
volume-max=150
audio-pitch-correction=no
audio-normalize-downmix=yes
> ~/
see
I like to have them setup like that, keeps the directory cleaner.
Wait never mind, I see what you mean now.
compile urself if you've trust problem
I dont know how.
does any of the windows builds already include vulkan?
lachs0r is the "official" one
>official
>.biz
Sounds shady... T-thanks anyway.
le contrarian guy
just use vlc
So apparently support for 360 deg videos (such as youtube.com
github.com
Now, I know what an equirectangular projection is, but I never worked with opengl. Is it difficult to implement something like that? considering 360 videos are gimmick I wouldn't lose too much time trying to learn opengl.
Linux only for now
The way to do this offline is by having another instance of your player rendering the same video in a smaller window. In this instance, you seek to wherever the mouse is currently at (in the main player instance) and show the picture there.
And now you notice how absolutely shitty and inefficient this is, just having a second player render your video for some shitty small thumbnails over your mouse. You will also realize that just seeking fast through the main player instance does the same job while not needing a second instance.
This is different for network streams where seeking is an expensive operation (you have to load the video first). Here, these thumbnails are created by e.g. Youtube in advance and provided as additional thumbnail stream (no second player required) and therefore it's fine efficiency-wise.
Anyone know of a script to mark youtube videos as "watched" without actually going to the video page?
Since i've been using MPV, it's been mainly right-click > open link in MPV, when i'm going through albums to find music, but the downside is that videos don't get marked as watched.
I'd be grateful if anyone could propose a solution.
How do you people watch YouTube and twitch in mpv?
the same way i watch other videos in mpv
It's all explained on the download page mang.
You get the youtube-dl file.
You put it into the folder where MPV is.
You get the "Open with" addon in Firefox or FF-based browser.
You go to options.
Add button in the lower right.
You add the MPV executable to the list so Firefox knows to open with MPV.
Chrome based shit can't have this because Chrome doesn't allow interaction with external software.
Thanks user but id rather not install YouTube dl.
You don't install it. You just put it there.
It's like a dll file that tells MPV how to communicate with YouTube and such.
well that's how mpv works with youtube and other things youtube-dl supports, so take it or leave it
Oooh. I see. I'll give it a try.
It also has a Full source + docs + binary tarball, and is 1.5 MB in size, with thousands of people using it.
If it had anything suspicious, any paranoid idiot would be able to find it within 30 minutes and there'd be hundreds of threads and posts about it within 45 minutes of an update.
>It's like a dll file that tells MPV how to communicate with YouTube and such.
It's just a fucking python script.
how do I get streamlink to properly title my screenshots?
Do mpv devs provide MAXIMUM QUALITY config?
Just opengl-hq.
See the following issue for some explanations for why there isn't an "opengl-vhq":
github.com
what is best settings for me, i tried premade config from some forums but its shit compared to madvr
my pc specs are
CPU: i5 4590
GPU: R9 280X TRI-X OC
Get some meme scalers from here: github.com
how do i use them? put near conf file?
Set the location of the files with --opengl-shaders