stop posting this shit with cscale=ewa_lanczos, literally no point as opposed to cscale=ewa_lanczossharp
Logan Parker
ohayou
Parker Collins
stop posting this shit with cscale=ewa_lanczossharp, literally no point as opposed to cscale=ewa_lanczos
Zachary Wright
I think trying to turn mpv into an entire webm studio edition with thousands of options is futile, you can't adress every possible usecase. At some point you might as well go with a dedicated tool like github.com/Kagami/boram, which has a much better UI than a script could ever have.
Also the better script is not the one which has the most features.
Julian Morales
retard
Ian Cook
First for ElegantMonkey is a cool guy.
Isaiah Edwards
Will opengl-dr fix the problem with display resample where you have to render a frame on every screen refresh?
Cameron Roberts
Second for him being a cooler guy than I-hate-free-software user.
Asher Roberts
Dumb phoneposter.
Xavier Butler
Scroll up. It says that about scale, it doesn't say what cscale you should use.
Cooper Baker
WAIT™ FOR VULKAN®
Nolan Wood
why would you use a different cscale than scale
Easton Hall
if you want blurry chroma
Connor Cooper
What is causing uneven/jerky panning?
I just compared same anime scene with panning camera on MPC and MPV It still feels kind of uneven with MPV I do have >interpolation >video-sync=display-resample >tscale=oversample
Still feels like the video runs at slightly uneven pace.
Brayden Mitchell
It's much faster and you won't see the difference anyway
Anthony Parker
What said + haasn and Argon use ewa_lanczos. Some also use ewa_lanczossoft. Chroma layer does not nearly benefit from lanczossharp as much as Luma.
Liam Wright
>much faster still trivial for even weak GPUs
Dylan Allen
Try an other values tscale such as mitchell. It is noticeably smoother, at the cost of being blurrier.
Michael Martin
this, I think the right interface for encode scripts like these is to implicitly use what mpv was using (e.g. for audio/subtitles), to avoid UI clutter. At most, I would provide difference “presets”, for example a “Sup Forums preset” (forces audio off and target filesize + VP8), and a “quality” preset (uses x264 + CRF + matroska + opus) or something.
scale (luma) layer is a detail layer. cscale (chroma) is a lower resolution “color” image layered on top of luma. You wont get any benefit using ewa_lanczossharp IMO compared to ewa_lanczos and would waster your resources on it. Chances are you wont even notice any difference with "regular" lanczos and bicubic.
Asher Morales
The human eye can't even see above spline36.
Lincoln Collins
>Could be that your system is failing to play at 60 fps Is there a way to see how fast it goes? >mitchell Looks like absolute fucking ass with anime. Triangle too.
Zachary Fisher
I'm not trying to address every possible usecase, but I'm able to do this, so I do it, for my entertainment and gain. Dedicated tools will obviously beat scripts, but with these you can forget about them until you have that scene you want to save because you just saw it. Doing it in-player is very handy, and if you feel like cropping the thing or targeting a size, bam.
I didn't try to claim anything about which is better. I was inspired by Zehkul's, and if I can help Monkey with things I've solved/had a thought about, everyone wins. A plethora of features will make a script unwieldy, which I decided to combat with the menu system for options - hide them away until needed. Previously all the CRF and scale and 2-pass keybinds and statuses were always on display (in the "advanced" mode). The segment editor I agree on, that's just silly. But silly is fun!
Presets/profiles are a good idea. Nontrivial to allow the user to trivially configure them, but hmm...
Thomas White
>Looks like absolute fucking ass with anime. But that's wrong, it looks great. Enjoy your jierkiness I guess.
Charles Jackson
Try catmull_rom. I find both mitchell and triangle to be too blurry.
Julian Hernandez
>Is there a way to see how fast it goes? Yes, stats.lua
But it could still be the case that your compositor doesn't play frames 1:1 for some reason
Xavier Diaz
Need to make logos for all these different webm scripts!
Austin Roberts
You can see an obvious difference on some pathological clips, for example the (in)famous ndkqmf
Just because it doesn't make a difference most of the time doesn't mean it's always irrelevant
James Peterson
>uneven/jerky panning?
Ok. I fixed it. I removed two lines: >video-sync=display-resample >deband-iterations=2 Either one of these was causing this.
Now it's perfect.
Josiah Edwards
The what ndkqmf?
Jack Barnes
>Chances are you wont even notice any difference with "regular" lanczos and bicubic. if anything the sharpness might exacerbate artifacts in the chroma screenshotcomparison.com/comparison/216649
Nolan Cruz
>Now it's perfect. And also doesn't work. Lul.
Adam Rivera
>removed video-sync=display-resample that disables interpolation dumbass lmao
Nathaniel Campbell
Is this the best non-placebo config? # Video # profile=opengl-hq opengl-backend=dxinterop hwdec=no scale=ewa_lanczos dscale=ewa_lanczos cscale=ewa_lanczos tscale=oversample video-sync=display-resample interpolation=yes dither-depth=8 temporal-dither
Bentley Morales
The sharpness we perceive doesn't come from the chroma layer so sharpness is a less important criteria here. Sharp scalers also produce more artifacts and while we make that trad-off for scale (get sharpness and artifacts), it's not worth it for cscale. The added sharpness of a more sharp algorithm will not be noticeable when used for cscale but the added artifacts will be.
Zachary Garcia
It doesnt? >interpolation=yes >tscale=oversample
These lines are still in plays and it seems fo be interpolated.
Aaron Watson
Read the manual, dude >This requires setting the --video-sync option to one of the display- modes, or it will be silently disabled.
>deband >frame drops Lol no. The culprit is always video-sync=display-resample and interpolation.
Levi Hall
stop being wrong
Jacob Brooks
Take in count you need a frame time of 16 ms or lower on a 60hz monitor for a correct interpolation.
Lucas Flores
Actually you might be right. I put back the >video-sync=display-resample And it seems to be smooth(or i grew so tired i dont even know anymore)
Perhaps the double debanding was causeng framedrops.
My GPU is r9 380x
Grayson James
How many Hz is your monitor?
Jordan Rodriguez
explain why opengl-hq uses spline36 for both scale and cscale
Jose Martinez
just check stats.lua fagit
Luis Jenkins
60 It's also 4k so the upscaler debander deringer and whatever are doing quite some work.
Brayden Bennett
Id remove dscale line, default (mitchell) is better. scale to ewa_lanczossharp. Also remove dither-depth line.
Ian Lewis
>scale to ewa_lanczossharp placebo
Nolan Taylor
You need a frametiming of 16 ms or lower for the interpolation to work
Brody Bailey
I can clearly see a difference. Are you the user i was talking to?
Cooper Miller
>I can clearly see a difference Placebo
Benjamin Barnes
Butthurt Pentium 3
Jordan Phillips
...
Caleb Clark
>Placebo
Andrew Flores
>Doesn't use his resources Butthurt retard.
Kevin Lee
>16 ms or lower for the interpolation to work >16 ms or lower on a 60hz monitor for a correct interpolation Source?
Oliver James
1000ms in a second/60hz=16.6ms mpv will deactivate the interpolation if your frametime is greater than 16.6ms
Landon Butler
>mpv will deactivate the interpolation if your frametime is greater than 16.6ms Source?
Julian Thomas
Test it yourself, the interpolation will deactivate. Test it with some retarded shader like nnedi3 with 128 neurons.
Hudson Morgan
The computer sends a new image to the monitor in sync with its Hz, so every 16.6ms fpr 60Hz. It wont work if you go above 16.6ms in frame times since it wont be able to draw frames in time.
Hudson Thomas
>it wont be able to draw frames in time mpv caches frames
There is nothing to explain. Out of the non-ewa scaler (the ones running fast enough even on old hardware) spline36 has the best sharpness for the least artifacting (lanczos is worse). If you want less artifacts, you have to go back on sharpness as well and that quite severely. In the "upper ewa" regions the differences are smaller. It's diminishing returns all the way.
Oliver Phillips
It does, though. See "redrawn" frames @ stats.lua. You will notice the numbers are considerably lower.
Dylan Smith
>Finally, --video-sync=display-* currently comes with one important drawback: Due to OpenGL's rather severe limitations when it comes to timing, the only way to reliably figure out when vsyncs happen is to actually draw a frame on every vsync. The consequence of this is that, even for 24 Hz video, you need to draw frames at 60 Hz even if they are the same frame over and over again - thus increasing power usage by a factor of 2x-3x in such a case. >you need to keep your frame timings according to your monitor refresh rate for a correct interpolation. Example: 1000ms/60hz=16.6ms 1000ms/144hz=6.94ms
Try it yourself, do and in stats.lua you'll see tscale isn't running.
Christian Williams
Is it possible to make MPV check sub directories for subtitles?
Camden Gonzalez
Actually found something. --sub-file-paths=
Benjamin Watson
Yes, you can do sub-file-paths=dirname
Cooper Mitchell
No NGU no buy.
Connor Wood
after an hour of testing on github.com/haasn/interpolation-samples and twitch/dreamhackcs 720p60 (before you whinge, different people watch different stuff) i wrote this this piece of shit: profile=opengl-hq opengl-backend=angle scale=ewa_lanczossharp cscale=bilinear dscale=mitchell tscale=gaussian sigmoid-upscaling=no video-sync=display-resample interpolation no-audio-display no-taskbar-progress screenshot-directory=~~/
Brandon Nguyen
I said it caches frames. It really does. You can see them in stats
Noah Morgan
gaussian...? So the most blurry piece of shit you could find. First you create sharp images with ewa_lanczossharp and then you blur the shit out of it. Great.
Colton Ross
It will automatically deactivate the interpolation if the frametiming surpass 16.6ms, go ask in #mpv if you don't believe me.
Logan Ward
If you have 60Hz monitor then interpolation didn't work for you with that twitch stream. It disables if fps matches display Hz. Bilinear is shit. At least use the one included in opengl-hq.
Jayden Long
what is the point of interpolation if your intent is not to make lower-framerate content smooth? oversample, linear, even mitchell introduce unacceptable judder. keep in mind that i'm not an anime watcher, this is what looks best to me in haasn's big buck bunny samples
Jonathan Clark
i tested each option using something similar to this in input.conf: y cycle-values cscale bilinear spline36 ewa_lanczos ewa_lanczossharp i could tell the difference obviously in scale, dscale and tscale but i could not tell the difference at all for cscale, so i thought i might as well use the fastest scaler. i don't care about the twitch stream interpolation. in fact i might disable interpolation altogether in those circumstances
Charles Campbell
>twitch recommend not testing on any twich samples, they can't into encoding at all. Expect A-V drift and glitched frames
Ian Watson
> >what is the point of interpolation if your intent is not to make lower-framerate content smooth? oversample, linear, even mitchell introduce unacceptable judder. keep in mind that i'm not an anime watcher, this is what looks best to me in haasn's big buck bunny samples The fuck did I just read. Interpolation in mpv designed to remove judder caused by mismatch/not being even multiple refresh Hz of monitor and video's fps. If you're playing 30 or 60 fps content on 60 Hz display you won't get any judder. Different story for 23/24 fps content.
Christopher Evans
# Video vo=opengl opengl-backend=dxinterop opengl-hwdec-interop=cuda hwdec=no video-sync=display-resample
profile=opengl-hq scale=ewa_lanczossoft cscale=ewa_lanczos deband-grain=0 deband-iterations=2 deband-range=12 deband-threshold=48 How is it?
Thomas Peterson
poozoor
Xavier Ward
So, bicubic is the best cscale?
Austin Rivera
You're thinking of madVR, not mpv
Caleb Edwards
You want hwdec on or off I don't get it. You got scale and cscale backwards. Remove everything related to deband.
The heck? Who cares? I never said anything about it deactivating itself. Someone said it caches frames, you said no and I told you yes it does, check with stats.
Sebastian Cruz
>interpolation >Reduce stuttering caused by mismatches in the video fps and display refresh rate (also known as judder).
Retard.
Owen Allen
twitch streams are what i tend to watch with mpv, so i'm fine using that as my benchmark. i'll agree with you that the quality is usually garbage, and sadly the only time you can try 1080p60 is during the dota 2 international which is next month. this is simply not what I experienced. it is judder whether you want to believe it or not.
Landon Turner
Yes but the way you said it made it seem like mpv interpolation would do nothing for a 30 Hz video on a 60 Hz display, which is not really the case