>A not very serious compilation of trailers demonstrating current VR vimeo.com/222520924
>I'm not sure I believe the hype. The only way to truly understand VR is to experience it (and not only that, but the good headsets with the good software). If you're skeptical, try a live demo and make up your own mind. Or keep reading for a comprehensive overview.
>To-do: Better formatted and expanded apps list. PSVR guide and more PSVR info. More tips and resources for the headset guides. Better/more info for everything.
Is it worth it to buy a used Rift DK1? I'm poor. Am I in for a disappointment?
Noah Foster
The DK1 isn't very good and isn't really supported well by software anymore. Other than as a collector's item, it's not worth buying. You'd be better off buying a phone holder headset but even that's not worth it because it sucks too. If you want cheap VR, unfortunately we can only recommend waiting till prices drop more. Anything less than the Rift/Vive/PSVR just isn't worth it.
Blake Lopez
I have a plastic headset from ebay and a 5.5"@1080p phone and it's alright I guess, but playing games with Trinus VR is too much hassle and it lags etc.
Joshua Collins
Yeah that's why it (also) sucks. The DK1 doesn't have the lag you get from Trinus, but it's not much better in other things like resolution so it's not necessarily superior to the phone VR stuff.
Blake Sanchez
BTW what should I use for PC VR via phone? Right now as I mentioned I use Trinus VR and TriDef, but the problem with the latter is that you have to scale to 50% the SBS picture vertically, which fucks with the quality of the picture, which with streaming and stuff gives really shit results.
I wanted to try Vireio but that only support a handful of games whereas TriDef is practically compatible with almost every game I tried so far.
Is VorpX any good? I couldn't find a cracked version so far.
Colton King
Haven't tried messing with any of that myself so I dunno. Do people usually use TriDef? I see VorpX being talked about occasionally.
Parker Gutierrez
Why can't I find a cracked VorpX torrent anywhere? I can't even find a trial version or anything.
Carson Sullivan
That's a good question. The pirates have tons of obscure indie stuff and also big releases, but not VorpX, not even one version of it.
Justin Gonzalez
bump
Hunter Reed
Anyone else buy a Rift and intend to jump to Vive once they have a price cut and include the Knucks?
Jaxon Sullivan
I'm jumping when there's a new HMD out, probably LG's. HTC sucks.
Adam Cox
Nah, I'm buying a Rift and waiting for gen 2.
Austin Gonzalez
What do we know about LG's HMD?
Blake Allen
>gen 2 Install it
Charles Long
>Never
Tyler Miller
The last prototype they showed had a higher res screen and fits very similarly to how the PSVR does. Also lets you flip up the headset which is pretty neat. Their design also fixes possible concerns with it wiggling around. Some other headsets that have that function tend to wiggle with movement since they only use one point in the middle. The controllers were basically smaller Vive wands.
Hunter Hall
>Also lets you flip up the headset which is pretty neat Damn, that's really great.
Ayden Morgan
I have so little room in my room for any VR roomscale it's almost comical. There's also nowhere else in the house it can be set up. How do you freaks respond to that
Jacob White
Set it up outside, nerd.
Jace Kelly
I have no interest in doing that. Ever.
Jaxson Davis
The whole point of VR it that you won't have to go outside again
Easton Parker
Then move out
Isaac Fisher
it looks cool as well.
Henry Carter
I would rather not. I'm investing in stocks and crypto
Julian Hughes
I'd rather not buy a third sensor for my Rift. Does the setup with two sensors on opposite sides work just as well?
Jackson Sanders
>How do you freaks respond to that Sucks for you.
Are you sure you don't have enough space to stand? All I had to do is push my desk in front of my dresser and I have enough standing room to play any game, as long as I don't try physically walking more than a few feet.
Luis Morgan
I found it unplayable in my 4m x 3m setup with just two. Haven't bought a third yet since I'm still deciding if I should buy an extra sensor alone or another set of Touch controllers which come with one.
Alexander Gutierrez
Depends on how big you plan to go.
Have you tried putting the sensors closer together? They optimally should not be more than 13 feet apart if they're opposite each other.
Camden Myers
It's not really an option in my room without having a tripod for it in the way. But yeah, I couldn't even get through the setup without it telling me that they were too far. I'm hoping a 3rd will fix it because I was planning on selling my Vive before HTC comes to their senses.
Daniel Jones
AltspaceVR has gone bankrupt. They're shutting down everything next week.
>You will never get $15 million from venture capitalists and burn them in less than two years on a mediocre chat app made in Unity
Samuel Hall
>I couldn't even get through the setup without it telling me that they were too far.
You know you can skip that warning right? There's a button you can press on that screen to go to the next step. But yeah two sensors doesn't give very good tracking if you need to go that large.
Grayson Scott
Yeah, that's what I meant. I had to skip it.
Decided to measure it and they're 16 feet apart. If 3 fixes it then I'll be alright since that's what I expected. If I need a forth then I'm selling it and keeping the Vive.
Dominic Hill
They basically killed it themselves by pandering to SJWs crying about being virtually groped.
Isaiah Sanders
My two-sensor setup works great. I have them mounted high on the wall on opposite corners of the room. I have a 4m x 3m room, but my play space is closer to 2m x 2m.
The Rift cameras have the same mount holes as the Lighthouse sensors, so any mounting tips you can find for Vive also apply to Rift.
Bentley Adams
By the way what are the problems with tracking you're having specifically? 3 works for me in a 13x13 feet space.
Kayden Phillips
Can't track the full space is one but that I kinda expected. Biggest issue is that the controllers will drift even in the tracked space, standing still in view of both cameras. Reminded me of the videos I watched of PSVR with Move and how terrible that looked.
Jayden Fisher
If there's drift even when holding the controllers still in view of both sensors, then I think you might actually have USB problems. If you go into the devices tab of the Oculus app and click on each sensor, what USB generation do they appear as?
Jace Ramirez
They're both USB 3.0 using the Monoprice active extenders.
>13x13
Also maybe you can help me. How do you have the three set up?
The red circles are how I have the sensors set up now. The green is where I plan to set up the third. I know it isn't optimal but I'm really hoping I don't need to set it up where the purple circle is to make it so. I'd have to mount it up on the ceiling or something.
Jackson Cox
Fuck me forgot pic
Asher Ross
I have mine in the green circle. This probably isn't the best shape in terms of equal angle coverage between all three sensors, but it works good enough for me. The corner without a sensor just has a little worse tracking so I calibrate the center of my space just a little more inward towards the corner with the sensor.
Still sounds weird to me that you're seeing drift even with USB 3.0. Usually I've seen pretty decent tracking from most people with 2 sensors, where mostly the problem is with little "jumps" in tracking when spinning around. Have you made sure to isolate your room from sunlight and also turn off your own lights? And remove as many reflective things as possible?
Benjamin Morgan
I believe the VR hype, but my problem is practically all the games I've seen are games I wouldn't bother with if they were non-VR. So what reason would someone like me have to spend $400+ on a Rift, only to be limited to a bunch of games I have no interest in playing?
Justin Turner
No sunlight or anything overly reflective no. Just a couple framed pictures. I thought reflective services was more of a problem for Lighthouse though.
Jordan Russell
sell me on vr
Julian Barnes
I've never had any problems with reflective surfaces myself but I don't know, it's possible it could be messing with things.
Also are you sure your sensors aren't spontaneously dropping down to USB 2.0? Mine usually report USB 3.0 but for some reason report USB 2.0 sometimes and I have to restart the Oculus service to make it right again.
Benjamin Reyes
I've tried different ports since I have to lug my PC into that room and replug it often. I originally thought it might be a shitty Asmedia USB 3.1 controller I originally had it plugged into but it doesn't seem to make a difference.
Isaac Richardson
I think USB 3.1 is actually better than USB 3.0 though? The only thing I can think of to try doing is to place the sensors closer together and see what performance you get. Like, try just placing one sensor on the ground and angle it up if you don't have a tripod.
Luis Myers
1:1 scale 3D and headtracking really gives you that 'presence' illusion where thing 'feel' big/small and like they're really in front of you. The FOV and resolution needs improving but it's more than playable.
Motion controls are pretty much all they've been promised to be in all past wiimote and kinect hype. They pretty much work as your hands and operate as such.
Benjamin Wright
>practically all the games I've seen
Which ones?
William Allen
Maybe I will try to unsell you on VR.
Vrideo Guerrilla Cambridge Crytek Castar vr Oculus Studio Altspacevr
Whom is next to shut down
Adam Miller
>Oculus Studio Just their movie department. (Henry and stuff like that.)
Sucks that AltspaceVR is dead but compared to recroom, it's activities were shit and now VRchat is essentially the same thing with player made content.
John Ramirez
It's not like I remember a lot of the names... I've just gone and surveyed the VR market every few months to see what's out there, and so far nothing's really caught my eye. Lots of gimmicky shooting gallery games and so forth, that look like little more than glorified tech demos.
Lone Echo and maybe Elite Dangerous are the only games that seem sort of like they'd be worth playing, but again, I'm not sure I'd bother if they were non-VR. That's certainly true of the latter, having read so many mixed reviews about it.
I think VR just lacks a "killer app" right now for me, and maybe it'll just take developers having more time to create some truly compelling gameplay experiences. We're not there yet IMO, but maybe in another year or two.
Asher Ward
Games like Lone Echo seem like killer apps to me. It has a full campaign, the mechanics are practical and while it 'could' work on traditional monitor and controls, it would be detached and boring as a result.
Jason Stewart
I'd say there's more out there than you've seen, but also it sounds like you haven't tried VR yourself. It's pretty hard to find any person who tries Robo Recall and says that it's not worth playing for example.
Ian Perez
>and while it 'could' work on traditional monitor and controls
I'd imagine the controls would probably be really frustrating and not intuitive. Meanwhile, games like Robo Recall would not work at all on monitors and keyboard and mouse unless you severely gimp what the player can do.
Gabriel Jones
>make the sensor cables 6 feet >make the max play space 13x13 feet Am I supposed to put my computer right in the middle of the room? What the fuck were they thinking?
Jackson Evans
I guess the value proposition isn't quite there yet for me. Spending $400+ to play one or two good games, with a few more "throwaway" games that are good for a couple hours of fun, just doesn't sound like a great deal to me.
I have to admit that I was very tempted with the Rift price drop, and if it drops again leading up to the holidays, I may bite. But atm the cost:value isn't quite where it needs to be for me.
Matthew Howard
You kinda just said it.
Jonathan Parker
But I'm also in the middle of the room. Do I stand on my computer?
Nathan Morgan
Comcast, Tencent, Dolby Family and Promus, among others said nah to their funding
Juan Smith
what's the difference between vorpx and tridef?
Carter Cooper
It would work like any other fps. Move with keys and aiming with mouse and a crosshair. Turning all the physical interaction to seat button pressing.
The really sad thing? A lot of people will say that's better because it's more 'efficient'. Like they forgot what games are about.
Jack Torres
...
James Williams
Rift room scale was an afterthought, they added it because of the demand the Vive made. Still, you can make it work. You can get extension cables up to 32ft that work fine.
Andrew Ortiz
TriDef dropped VR support ages ago and never supported positional tracking. It's just for 3D.
VorpX was developed for VR.
William Ross
I mean I don't feel it's really just one or two games. There's actually quite a few, that aren't just throwaway games good for a couple of hours. You shouldn't underestimate how fun stuff like Echo Arena is especially. I've spent already 14 hours in that game and still want to play more. Meanwhile, normal games like Overwatch don't maintain my interest for very long as the immersion and capabilities just aren't there in those games. And the social communication with your team as well as the enemies aren't even comparible. It's like trying to play an FPS with a xbox controller after you've mastered keyboard and mouse, it's just not the same.
Colton Johnson
I've never done something half as FUN in a regular FPS as hearing one of those exploding spiderbot fuckers jumping at me from behind, grabbing it out of the air without even having to look, using it as a shield, then throwing it and shooting its ass midair to blow it up.
Robo Recall is really good, but I haven't played another game that comes close yet.
Carson Edwards
I was just about to say user, but thanks for replying in my place.
I'd say Crisis is actually probably the closest that regular games have gotten to the type of creative actions you can take in VR, but even then it's still pretty limited. Fuck I want a VR Crysis, it's a shame what Crytek did to themselves. To be fair though, The Climb was a fantastic VR game.
Adrian Moore
what about nvidia 3d vision for sbs 3d in virtual desktop? it seems like you need to have specific nvidia 3d compatible peripherals plugged in to get it to install. is there a way to get it working without buying NVIDIA® 3D VISION™ DISCOVER GLASSES?
Nolan Jackson
Anyone hyped for Gunheart? Looks like it might be pretty good.
Noah Gomez
Yeah? And you have pretty much every company picking up VR now. All developing VR headsets.