/mpv/ - a free, open source, and cross-platform media player

Max quality video config:
profile=opengl-hq
scale=ewa_lanczossharp
tscale=oversample
video-sync=display-resample
interpolation


Site: mpv.io/
GitHub: github.com/mpv-player/mpv
Git master reference manual: mpv.io/manual/master/

Other urls found in this thread:

github.com/haasn/cms/blob/master/caqbqk.mkv
diff.pics/v6wMUbQKHFS9/1
diff.pics/fYrJpBmU38Vb/1
youtube.com/watch?v=AqscP7rc8_M
youtube.com/watch?v=poY_nGzEEWM
fr.mathworks.com/help/vision/ug/interpolation-methods.html
github.com/mpv-player/mpv/blob/5e066670d0633f94e8e02b6e417e262b759863d9/etc/builtin.conf
diff.pics/M6t1ONTp48HW/1
twitter.com/SFWRedditImages

Does mpv run better on GNU/Linux compared to Win7?

VLC > MPV
It's not even a competition, stop being a hipster fag using a poorly developed player.

There's literally no point in setting cscale to anything above bicubic_fast

>almost no performance improvement
>looks worse than opengl-hq default (spline36)
heh yea dude

Looking better for --scale doesn't mean it'll look better for --cscale. Do some comparisons before regurgitating memes.

>Looking better for --scale doesn't mean it'll look better for --cscale.
ok
>Do some comparisons before regurgitating memes.
can u make a comparison where cscale=spline36 looks worse than cscale=bicubic or cscale=bicubic_fast

Great, now remove “audio-channels=stereo” from your config

from top to bottom
>spline36
>bicubic_fast
>ewa_lanczos

post source image

github.com/haasn/cms/blob/master/caqbqk.mkv

very interesting, how about bicubic? use diff.pics pls

bicubic looks identical to bicubic_fast

>use diff.pics
no

BTFO

bicubic_fast + meme shader master race

What meme shader?

>mfw that looks worse than scale=ewa_lanczossharp and cscale=bicubic_fast

>tfw, just add more blur to improve quality.

>he thinks adding ringing is better than adding blur

Bjiiiiin~ wake up and give me ravu-r4-smoothtest1! AAAAA~

Do not fall for meme shaders

...

...

prescalers don't seem to make any difference at all
diff.pics/v6wMUbQKHFS9/1

My TV was not able to read the strange codec of my .mkv rorrent and my laptop was too slow to output the video to my TV with windows default video app or vlc.
I installed Void Linux + i3 + mpv and it's finally smooth as fuck.
I can finally watch my meme anime in high quality on my TV. Feels good.

Is there a way to force quadruple (double twice) with nnedi3/RAVU? I want to use it with lesser scaling factors. Either mpv or the shaders limit me.

Why the fuck is there a general for this shit every single day? What could you guys possibly be discussing that people who use vlc don't feel the need to discuss?

Your mother is a whore.

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High quality media playback

They all are mongolian porn cartoon lovers with nothing better to do than ricing the look of their rips.

Honestly I'm okay with that since 95% of video compression/postprocessing progress seems to be driven by animufags.

Good job bjin! ctrl+tab between the two. Pay attention to the white stripe in the middle and to the collarbone.

Both picks are doubled by RAVU. No scale involved.

ewa_lanczossharp for comparison. Ew~

FUCK YOU AND YOUR MEME SHADERS

EWA LOOKS BETTER

What's the best HDR to SDR conversion method?
Performance isn't an issue.

t.Pentium 2

...

>RAVU is like two weeks old
>already the best animu shader
kekvr is done for

Bump

From IRC
> hanna: I tried several method for dering, for example clamping negative weights by half, or daala's dering filter. All of them hurt the PSNR significantly and make final image noticably more blur. The best try (-0.3dB in PSNR) I have at this moment is a second kernel tuned to be smooth, which seems to reduce ringing only in area with sharp gradient change, but leave other ringing and details as is. It's in the smooth branch, actuall
> y just a hack with hand-picked smooth function.
> I think with linear model there is really not much we can do against ringing. either adding more layers to extract features other than gradient change. or making the model nonlinear and tune for cost function other than PSNR, both seems not easy

Interesting, thanks! I hope bjin will see my posts, i love him ;_;

Probably the default one? I missed your cute images, makiposter :3

Fuck, i want to read their irc! Can you check if there is a user called madshi in it?

all i know is that haasn used hable for some time.

I like hable. The current default (forgot name now) is like setting brightness at max then brighten it even more. Basically looks like shit. See it for yourself.

>still wasting time on meme shaders

no

remembered name: mobius

Wait. You disable ewa_lanczossharp if you use RAVU?

Wut? No. scale is only "disabled" if you have direct 2X upscale with a doubling shader. 320x240 -> 640x480, for example.

>What's the best HDR to SDR conversion method?
Buy a HDR screen and an SDR screen and remaster the HDR content for the SDR screen scene-by-scene

Pretty slow and costly (if you want to pay a mastering engineer to do it), but produces the best result

...

What he said.
Conversion like that cannot be made automagically, it requires a remaster with a human in the loop.

Keep this in the OP for Windows users who get freezes
angle-flip=no

>I like hable. The current default (forgot name now) is like setting brightness at max then brighten it even more. Basically looks like shit. See it for yourself.
Hable works better for shit mastered marketing clips and way-too-bright content, because it makes everything darker. mobius works better for well-mastered content which only uses the extended signal range for super-highlights.

Also make sure your mpv version is new enough to have ea76f79, that one significantly improves the quality of the non-hable algorithms

Apply it twice in the settings

Its not that simple. If you have it twice it will just disable the second one if scaling factor is not big enough.

Is there any way of controlling mpv remotely from an android device without using SSH?

When I watch long youtube videos and pause them for a while in mpv the buffer fills up and the connection closes. Is there a way to deal with that? Either increasing the buffer or reopening the connection would work. I've just been using --start but it's kind of annoying to do.

Use this one!

Get on my level, bitches.

>have a GTX760
>RPMFusion updated mpv to latest stable release
>try FSRCNN shaders
>video stuttering
>pictures load very slow
Time to get a new VGA card. And unfortunately
opengl-shader"~~/A.glsl, ~~/B.glsl"
does not work anymore. Any solution?

>Any solution?

Install VLC.

1. You're missing the =
2. Use : instead of ,
3. Remove the spaces.

4. opengl-shaders, not opengl-shader.

is there a way to get my media keys working with mpv? besides mpv crashing every time i try to open a folder its the only reason why i use mpchc

I came here to post this exact same shit.

The player would be amazing if only it recognized my media keys. I'm using a Microsoft All-in-One media keyboard but for some reason the media buttons don't work and they don't show up in input-test either. Any ideas?

why do hwdec=no when that is a default setting?

Can confirm both the use of ":" and opengl-shaders work, thanks.
I thought opengl-shaders were somewhat deprecated so I use opengl-shader instead, but it seems that the "deprecation" does not exist.

I don't understand these prescalers, they make no difference: diff.pics/fYrJpBmU38Vb/1

go powershell/cmd/bash and type
mpv --input-test --force-window --idle

then get the name of your keys and bind them in your input.conf

because sometimes I try out d3d11va etc..

As I said, I already tried that but nothing shows up in the input test even though the buttons work with other software.

Why do you want to upscale that much if it's way too big for your display? It will just get downscaled anyway

Muh placebo. I want to downscale it back with SSIM.

...

This meme is going too far!

can you give me a source on that?
i have been thinking about that for awhile.
bicubic_fast or ewa_lanczos.

is the default cscale bicubic or bicubic_fast?

Default is bilinear i think.

>no previous thread mention
>removed most of the links
>3840x3840 logo
What have you done to the OP.

I like the OP better this way, the previous one had a lot of bullshit in it that's just in the fucking manual anyway. A link to the scripts would be nice though.

those settings should not be called max quality
it should be high quality

Well it's clean but

Getting freezes under Windows?
Add angle-flip=no to your mpv.conf.

If MOUSE_BTN3 and MOUSE_BTN4 aren't working in your input.conf, try using AXIS_UP and AXIS_DOWN to control scrollwheel.

should be added back imo. Those are often the cause of issues and not clearly documented.

Only reason you wouldn't call it max is if you don't realize that quality is subjective. I'd say that's a given, though I guess for the people that it's intended for it might not be. But trying to explain how it's not max might be too much for those.
Besides, opengl-hq is "high quality", if anything this would be very high quality or something stupid.
Okay, I wouldn't know about that because I didn't have to look up those because I didn't have those issues. I don't like how it's like 6 lines though.

do you know where i can get more information about bicubic and bilinear?

youtube.com/watch?v=AqscP7rc8_M
youtube.com/watch?v=poY_nGzEEWM
A more mathematical approach:
fr.mathworks.com/help/vision/ug/interpolation-methods.html

what i meant was for the chroma scaler (cscale).

nvm. the videos helped. tnx

cscale=bicubic_fast by default in opengl-hq when?

cscale=spline36 is default using opengl-hq.
github.com/mpv-player/mpv/blob/5e066670d0633f94e8e02b6e417e262b759863d9/etc/builtin.conf

Spline36 stands for cubic spline interpolation, using sqrt(36) sample points. This is way more accurate than bicubic_fast.

>way more accurate than bicubic_fast
but ?

My bad, looks better for cscale on this sample. Kind of blurry though.

Is bicubic_fast the newest cargo cult meme? Now I can add it to my config of sigmoid slope 10 and I have the ultimate meme config.

where can i get more information for filters regarding cscale?

What do you want to know? Just use default from opengl-hq or use ewa_lanczos and forget about it.

RAVU -> NGU. Suck it madvrfags!

t. weaboo

>quadro config
>meme
pick one

diff.pics/M6t1ONTp48HW/1

thas is cartoons, maybe we need real film or video as sample?

RAVU goes into NGU? RAVU becomes NGU?

There is hardly any difference even with cscale=bilinear on a real content.

m8