Corelets BTFO

They will never learn...

Other urls found in this thread:

torrentfreak.com/assassins-creed-origin-drm-hammers-gamers-cpus-171030/
pcgameshardware.de/Assassins-Creed-Origins-Spiel-61043/Specials/Benchmark-Test-1242105/2/
computerbase.de/2017-10/assassins-creed-origins-benchmark/3/#diagramm-cpu-tests-in-assassins-creed-origins-auf-einer-gtx-1080-ti-strix-1920-1080
m.youtube.com/watch?v=d8uWMUD_-z0
twitter.com/SFWRedditImages

>corelets btfo
>poozen with double the cores still tied with 7700k
>amd needs triple the cores to beat skylake 1.1
>still loses to skylake 1.2 with half the threads
Ehm

that graph tells a tale of two things. it scales with more threads, but then the 8700k has fewer threads than both 1800x and 1920x. all it has is clock speed but then the 7700k is matching the 1800x.

only thing i can conclude is the game is still very single threaded bound. even though it can scale for MOAR CORES / THREADS, there are enough type of threads where clock speed still matters the most. hence the 8700k on top and the 7700k matching the 1800x.

either way ryzen does well for a we wuz kangz game.

>muh gayming performance
Go back to >>Sup Forums

>using FPS results from an Ubisoft game that uses both Denuvo and VMProtect for piracy protection to shit on a CPU manufacturer
Pick another set of results and try again

explain pls

its the clock speeds. the 8700k has a all core boost of 4.3ghz as long as power consumption stays below 100 watts. it also has a 4.7ghz single threaded boost.

ryzen on the other hand, with say the 1800x, is an all core boost of 3.7ghz with a two core small load boost of 4.1ghz. with the way ryzen xfr works, it by design will never maintain 4.1ghz in games at all. it will always run at 3.7ghz in medium and above loads on ALL cores.

while the 8700k in games can have momemts of boosting to 4.7ghz while never dropping below 4.3ghz even though its stock is 3.7ghz.

couple those high clocks with a ~10% average lead in raw clock for clock IPC that skylake (and its refresh, kaby and coffee) has over ryzen and you can easily gain a ~20% lead in performance over ryzen.

then take a game that's still highly single threaded and you get results above. even though it does scale, its scaling isn't perfect and there are still workers that won't scale to more threads.

like for example, AI worker might scale to three threads and draw calls to four threads. right there is seven threads being used but not spread accross all cores / threads equally. those would be the most heaviest of worker threads from the game. the rest would be engine API threads and other less demanding threads like sound. since not all threads are being fully utilized, and not all threads are able to work on the same thing, single threaded performance is still going to matter a lot because of it.

we can see that with the 7700k matching the 1800x. the game can use 8 threads, but not all cores / threads are working on the same thing. the 1800x destroys the 7700k in true parallelism tasks and still beats the 8700k in such heavy multi-threaded parallelism tasks. but in this we're not seeing that, because the game isn't scaling perfectly.

either way though, its nice to see more games taking better advantage of more threads.

10/10 post. All Ryzen really needs to catch up to Intel in vidya is clock speed. It won't overtake as long as it's IPC remains the same, but it'll get closer.

torrentfreak.com/assassins-creed-origin-drm-hammers-gamers-cpus-171030/

i also want to add seeing the 1500x beating the 7600k from intel is down right embarrassing.

though it does show there is a certain number threads the game does need where clock speed can't overcome. and that's clearly shown with the 1500x vs the 7600k. those extra 4 smt threads provided by the 1500x prove the game does at least fully saturate 4 threads bare minimum. that poor 7600k was probably running near 100% usage while the 1500x probably was running around 70% usage.

but once enough threads are reached, it won't really scale much more beyond that and clock speed starts to matter more.

in games you just need enough threads then after that its all single threaded performance.

either way though its nice to see a game being able to scale to at least 8 threads. as we wuz kangz really appears to predominantly utilize 8 threads.

that's just awful. wth where they thinking.
>Another gamer, running an i5, reported a 100% load on all four cores of his processor, even when lower graphics settings were selected in an effort to free up resources.
>“Basically, Ubisoft have implemented VMProtect on top of Denuvo, tanking the game’s performance by 30-40%, demanding that people have a more expensive CPU to play the game properly, only because of the DRM. It’s anti-consumer and a disgusting move,” he told TorrentFreak.
>Voksi says he knows all of this because he got an opportunity to review the code after obtaining the binaries for the game. Here’s how it works.
>While Denuvo sits underneath doing its thing, it’s clearly vulnerable to piracy, given recent advances in anti-anti-piracy technology. So, in a belt-and-braces approach, Ubisoft opted to deploy another technology – VMProtect – on top

>VMProtect is software that protects other software against reverse engineering and cracking. Although the technicalities are different, its aims appear to be somewhat similar to Denuvo, in that both seek to protect underlying systems from being subverted.
>“VMProtect protects code by executing it on a virtual machine with non-standard architecture that makes it extremely difficult to analyze and crack the software. Besides that, VMProtect generates and verifies serial numbers, limits free upgrades and much more,” the company’s marketing reads.
>VMProtect and Denuvo didn’t appear to be getting on all that well earlier this year but they later settled their differences. Now their systems are working together, to try and solve the anti-piracy puzzle.
>“It seems that Ubisoft decided that Denuvo is not enough to stop pirates in the crucial first days [after release] anymore, so they have implemented an iteration of VMProtect over it,” Voksi explains.
>“This is great if you are looking to save your game from those pirates, because this layer of VMProtect will make Denuvo a lot more harder to trace and keygen than without it. But if you are a legit customer, well, it’s not that great for you since this combo could tank your performance by a lot, especially if you are using a low-mid range CPU. That’s why we are seeing 100% CPU usage on 4 core CPUs right now for example.”
>The situation is reportedly so bad that some users are getting the dreaded BSOD (blue screen of death) due to their machines overheating after just an hour or two’s play. It remains unclear whether these crashes are indeed due to the VMProtect/Denuvo combination but the perception is that these anti-piracy measures are at the root of users’ CPU utilization problems.
oh the horror. getting BSOD because they slapped shitty coolers on their shitty intel mayo technology processors.

>less than 60fps on midrange CPU that's not even a year old
why is this allowed?

CORELETS ONE SUICIDE WATCH

Only 86 fps on 1280x720 with an ultra high end video card and CPU?

An application that is not optimized for multi-core performance is doing better with a higher performing, less core CPU than a highly multi-cored CPU?!??!!

Call the fucking press!

People were wondering what all those cores would serve for.
There you have it, Sup Forums:
It's for fucking DRMs.
Why there's no massive refund action on this 'game' is beyond me.

pcgameshardware.de/Assassins-Creed-Origins-Spiel-61043/Specials/Benchmark-Test-1242105/2/

computerbase.de/2017-10/assassins-creed-origins-benchmark/3/#diagramm-cpu-tests-in-assassins-creed-origins-auf-einer-gtx-1080-ti-strix-1920-1080

...

its true. clock speed is all the intel has as an advantage over amd now.

bulldozer was absolute garbage but ryzen is spectacular. intel still has a lead but their clock for clcock lead isn't that high. if amd can up the clocks they can really encroach more heavily on intel's territory.

With the CPU artificially crippled down to 3GHz. But the game performs like shit because of the DRM it uses, running VMProtect on top of Denuvo. The game essentially runs inside a virtual machine, which means it absolutely destroys CPUs. A 7700K hits 100% on all cores in cities.

Favela monkey on suicide watch

Clock for clock amd is worse in single core. The 8400 @3.8ghz stomps the 1600 @3.8ghz in single core workloads

>using neo-liberal games like Ass Creed Kangz Edition as a benchmark
People still do this?

>tfw the performance difference between different CPUs in video games is so minimal that you have to use an absurdly powerful GPU at an absurdly low resolution to see a significant difference

inb4 butthurt amdroid or whatever. i have an intel cpu.

do this board a favor and kill yourself for shilling consumer electronics

>ass creed kangz edition
>neo-liberal
don't use words you don't know the meaning of

Let me guess
Pirates get the better version of the game yet again?

>citation needed

m.youtube.com/watch?v=d8uWMUD_-z0

5% IPC difference is not "stomps"

Ryzen has the ipc between haswell and broadwell, thats not 5%

You're right, it's 4.7% based on that chart.

Ryzen's relatively mediocre gaming performance i down to architecture, not IPC. Skylake-X has exactly the same problem and that has identical IPC to Covfefe Lake, taking only the cores into account.

Ryzen struggles in cemu because it's poor ipc

no it's because poorfags don't or can't pair ryzen with 3600 low latency memory

>300 dollar ram will fix all of ryzens problens
Sure..m

No, it "struggles" in Cemu relative to a 5GHz Intel chip due to lower clock speed, not IPC. Plus the fact that Cemu is still in heavy development and needs a ton of optimisation work so that it works properly on more than the top 1% of all CPUs in the world.

Though a Ryzen chip is perfectly adequate for playing BotW at full speed now with the FPS++ pack (as is a stock Sandy Bridge i5), and that's the only thing worth playing on it anyway.

I'm about to become a piratefag, I'm done paying for this crap.

>paying for any game since politically correct invasion of games
nah

My 8400 runs at 3.8 and is much better in cemu than a 1600 at 3.8

AMD has higher IPC than Intel right now

no

yes, in multithreaded workloads. AMD's multithreading is more efficient than Intel's multithreading.

>not 800x600
What a useless fucking test
1080p isn't going to be standardized for decades to come

Begone, macaco.

>either way though, its nice to see more games taking better advantage of more threads.

It's not. It's just the overhead of using VMProtect along with Denuvo.

>1080p
What year is this

>60 FPS? Why do you need 40 FPS for? Oy vey these goyim are getting too greedy over 30 FPS.

>"hurr "muh gaymes" grow up loser"
"ohhh i'm a big boy, i do "productivity" shit so i can get approval from vagina and my boss, ohhh video games are for losers manchildren, computers are not for video games, lol gamer NEETs should be killed, how dare you have easy lives while i brainwash myself to believe that i don't suffer? i'm a big boy vagina pleaser, all pain no pleasure no fun allowed unless it's vagina approved BIG BOY activity, like hiking, then i BRAINWASH myself to LOVE hiking."

Why is Sup Forums so full of bitter pathetic beta males?

>tfw 4670k
no need for me to upgrade for a few years.

An i7 only performs 2x as good as a old Pentium?
Holy shit that's a huge lack if innovation.

>6 cores higher than 12 cores

that's all tested using a 1700 simulating lower core counts, not a comparison to intel

How did you solve the captcha?

>multithread
>IPC

Witnessing intel falling right into the moar coar trap from aymd.
Developpers baiting on it, because intel jew.
Meanwhile, it looks like zen+ will actually bring moar coars. On the same fucking motherboards.
Wait and see. Should be available when coffee lake is actually in stock.

I saw you posted this in a thread earlier and no one carex

You don't really know what you're talking about. Ryzen performs worse clock for clock in some game because of the inter-CCX latency. Skylake-X has the same issue, it has great single core performance but performs about the same as Ryzen in games, because of the high amount of latency introduced by the new mesh architecture. It's also a bit cache-starved. Ryzen is very close to Intel in IPC, again like 5%, but it some horrendously optimized programs like CEMU it may perform worse due to latency issues caused by Windows switching threads.

perhaps he meant hyperthreading/SMT