I've been experimenting with a few on-screen FPS monitors for benchmarking and fun for a little while. I haven't gone too in-depth as of right now but I've been around the block and tried some of the "popular" alternatives.
>Steam overlay Good, works in 90% of all games, but there is a 1 in 10 chance that the FPS just won't show up. Also doesn't work on anything you haven't bought on Steam, meaning rendering demos and GOG games are out of the question, which is a huge letdown.
>Dxtory Initially a recording software first and a monitoring software second, meaning the functionality is heavily geared towards recording and screen capture. I got it to run and show my FPS in about 50% of the games/apps I tried it in. I think it has a problem with OpenGL (despite the site claiming that it's over this issue).
>FRAPS The oldest of the apps still in the race. Barely gets any updates and barely has any cool functionality (you get your fps in ONE size, in ONE font and in ONE color and you don't get to change shit about that). That being said I cannot find a single game this doesn't work for. It's old, and I don't know how but it seems to be the only software that's cracked the code of how to do this properly.
>RivaTuner A self-proclaimed """hardcore""" on-screen statistic display that comes with lots of fun options and alternatives. But has one major downside: this is probably the software that has the highest failure rate when it comes to actually displaying FPS on screen for me. It falls of in DirextX, Vulkan AND OpenGL. I never got to try it on DirectX 9, but 10 and 11 were a disaster. It ran on about 30% of the apps I tested it on.
What does Sup Forums use to measure FPS?
Why is FRAPS the only software that's managed to get this concept working in every single game? Is it coded to monitor the screen instead of the application or something?
Elijah Reyes
Oh and I tried out one more:
>GeForce Experience Thought I'd try it out since I'm a Nvidiafag and I might as well. It did okay, managed to display FPS in about 80% of the games, but felt bloated as all hell. It's clearly designed for streamers and people who are really into recording their shit for saving or streaming live. Also, not that it really matters, but does about 10 times more RAM-damage than anything else. Had it hit 127mb once from just FPS-monitoring.
Charles Richardson
Fraps is just good
Isaiah Murphy
It is. It runs like a dream, costs no CPU or RAM and runs on everything.
But why?
The last update was 4 fucking years ago, and it's somehow STILL the only thing that works 100% of the time.
Is it magic?
Asher Thompson
Simple apps are less prone to breaking
Josiah Cox
This. Don't fix what ain't broken.
Nolan Howard
>Why does FRAPS work?
If I were to speculate, I'd say it has something to do with the way it reads what's going on on-screen.
Where other FRAPS-alternatives inject themselves into the game to get a reading, thus not registering and even sometimes crashing the game, FRAPS cuts out the middle man and just watches frames pass by on your screen.
It might also relate to the fact that FRAPS can't capture above your screens resolution. Meaning if you're using DSR at 4k and then downscale to 1080p, your images will come out at 1080p, NOT 4k. Which is very unique for FRAPS.
I don't know this has all turned a little vague and I'm just guessing at this point.
Jeremiah Perry
That might also explain why it gets a little too happy to be there when you've playing a video and have forgotten to turn it off. Maybe it's just injecting itself into everything that has rapidly-changing frames? I, like you, am just guessing at this point though, and unless we find someone willing to explain the inner workings of injectors and how this fraps varies, I don't think we'll ever know.
Aaron James
Which would explain why it's almost always wrong.
Jaxson Cooper
>>Sup Forums
Hudson Price
...
Elijah Mitchell
>discussing monitoring software is Sup Forums
Eli Morris
Used to use FRAPS but now use Steam's. I would use RivaTuner but it breaks so much shit
Benjamin Myers
i've only ever used the nvidia gfe overlay. works well and is in a font and colour which isn't distracting and annoying like fraps or riva tuner
Anthony Baker
RivaTuner actually allows you to change the color though. But as you and OP said, it breaks practically everything.
Jason James
>uses a bunch of software but not the most popular Nice work op you did as much work as a PhD professor doing " research "
Ayden Young
I'm not following. Fraps IS the most popular.
Anthony Scott
OBS is the most popular, fraps has been loosing popularity since the end of last year. Also Sup Forums.
Dominic Brooks
>streamingshit
HAHAHAHAHAHA
Austin Bennett
Steam Overlay can show FPS just fine in Non-steam games.
Dylan Martin
Fraps measures via DirectX or OpenGL. It can actually measure Aero DWM via directX if enabled. This is why it works on chrome windows too, hardware acceleration via OpenGL
Brody Jenkins
As an example of measuring literally ANYTHING using DirectX/OpenGL
Andrew Sullivan
>34 FPS in photo viewer Go back to Windows 95.
Ethan Bennett
RivaTuner. I have no idea where you get your problems from. It's the only one supporting all renderers and never failed me.
FRAPS was and is shit. Outdated and actually decreased performance on even a high end system.
Dylan Moore
>costs no CPU or RAM You might want to re-try it then, personally I've tried several machines over half a decade, it always manages to hog the CPU, not with constant load, but just bottlenecking it, leaving less for your game. It's a well known issue.
>and runs on everything. >The last update was 4 fucking years ago, and it's somehow STILL the only thing that works 100% of the time. You mean like only working with DirectX 9 and old OpenGL?
Brandon Lopez
>ANYTHING using DirectX/OpenGL except directx 10 or up of course
Jaxon Peterson
But this is a Sup Forums containment thread. Kids here think that FRAPS was ever good.
Jackson Bell
You realize we're talking purely about displaying framerate and not recording footage right?