ASUS announce its VR headset

slashgear.com/asus-windows-mixed-reality-headset-3k-display-and-all-day-comfort-08514220/
asus.com/us/Headset/ASUS-Windows-Mixed-Reality-Headset-HC102/

>dviralworld.com/asus-announces-mixed-reality-headset/
>dual 1440 x 1440 pixel displays with a refresh rate of 90 Hz and a 105 degree field of view
>The headset has an adjustable head strap and features a 3.5mm audio jack, HDMI 2.0, USB 3.0, and Bluetooth.
>y claims the headset can be up and running in 10 minutes & doesn’t need external sensors
>less than 400g

Other urls found in this thread:

youtube.com/watch?v=N0SqYKA2t2w
youtube.com/watch?v=Qq09BTmjzRs
youtube.com/watch?v=lNX0wCdD2LA
vrfocus.com/2018/01/tpcast-unveil-the-next-step-in-their-wireless-technology-tpcast-2-0/
roadtovr.com/ces-2018-pimax-8k-hands-on-long-way-kinks-to-iron/
steamcommunity.com/games/719950/announcements/detail/1590201610385027469
blog.prepscholar.com/how-to-improve-reading-comprehension
twitter.com/NSFWRedditGif

they can announce whatever they want, without games all VR is going to fail.

vr chat will save the vr

It's compatible with WMR, Steam VR and REVIVE can be used to play Rift Games

Seriously though, VR is for social things.

Think of netflix VR theaters, all sorts of shit.

>there are now 7 competing standards
wew lad

>inb4 asus vr head sets come with missing capacitors and when you try to rma it newegg and asus will jab the lenses with a screw driver and claim bent pi- lenses

vrchat is a social thing...for the autismos

it's like second life but in VR form

>implyin it's not porn that will save VR

>7 competing standards
>oculus, vive, windows mr, psvr
what are the other 3?

>& doesn’t need external sensors
so as minimally interactive as google cardboard

youtube.com/watch?v=N0SqYKA2t2w
Meme game
I don't get why it's popular

Of course, because currently only autismos are buying VR headsets.

If it gains mainstream success you can bet social interaction will be one of the biggest parts of VR.

>goes on VR chat for first time
>stumbles on a random room in the hub
>glitchy with VR headset
>in a room with a bunch of Hank Hill characters in dresses
>can't escape (didn't realize you could just warp out)
>accidentally click on the giant Hank Hill model
>becomes huge
>tries to kill self
>becomes normal sized Hank Hill in a dress
>finds gun
>tries to shoot self
>nothing happens
>later on I go to a bar and find a bunch of Knuckles
>spit on him brodas!

do yourself a favor and wait for eyetracking/foveated rendering and wireless headsets
youtube.com/watch?v=Qq09BTmjzRs
youtube.com/watch?v=lNX0wCdD2LA

Wireless headsets is such a common sense fix to improve the virtual reality experience.

There are 7 headsets within windows MR (Samsung, Asus, HP, Lenovo, Acer, Dell, Fujitsu (japan only)) I think that's what he meant

How many of those headsets are lightweight and wireless?

its also pretty hard to do, you have to stream 2 hd video feeds uncompressed in realtime

do yourself a favor and quit falling for this stupid meme tech

60Ghz wifi has existed for awhile.

We aren't talking long distance here or even needing penetration.

true, it is doable, its just a ways away from hitting the market, except maybe in very high cost systems

There are consumer routers that support 60Ghz, though granted it's only 4-8gbps generally.

fact remains it can be done, just look at the new vive wireless harness thing.

enjoy your head tumors

It's the 1st gen so none
The only option is vrfocus.com/2018/01/tpcast-unveil-the-next-step-in-their-wireless-technology-tpcast-2-0/ which will extend its support to windows mr along with HTC vive & Occulus rift

>VR
>brain tumors
???

tpcast is already available for both the vive and the rift.

>dual 1440 x 1440 pixel displays
>viewing angles aren't even great
>mixed reality instead of vr
haha no fuck off.
why are people pushing AR? it isn't even close to as interesting as VR

>uncompressed
it's generally not uncompressed, the TPCast 2.0 is supposedly going to use an ultra low latency compression codec specifically for VR with a 50:1 compression ratio.

Wireless streaming

It's called mixed reality but it's actually VR. mixed reality is the API or the OS or something like that

What about Wifi?

wifi is 2.4 or 5ghz

Wi-Gig is 60Ghz

Simple math friendo

If they dont find a way to bluetooth it or something vr will stagnate.
VR needs wireless headsets &c ontrollers
And threadmills
The more wireless a setup is the better the vr experience is.

They should have named this "Virtual Shitposting"

>1440 x 1440
1:1 comptuer monitors WHEN

haha yes friend agreed friend this viral marketing campaign is very amusing

What viral marketing? There is plently of them VRChat, Riftmax Theater, AltspaceVR, Convrge, and JanusVR

and what would they all require to work? vr goggles. they don't care which one you buy they all need to push for this shit technology to become mainstream.

>2Mp per eye vs 2.3 in odysey/vive pro
>105° fov vs 110° in odyssey/vive pro
useless

They should have named it second life 2

This

Let's not forget PlayStation VR competes for exclusives with PC VR, which means you have bigger games like Resident Evil 7 being PSVR only. It's a whole lot of faggotry, PC VR has no real games just toys you can play with.

>Resident Evil 7 being PSVR only

what, really? i could have sword ive seen people play that on PC. unless it was all unofficial patches that allows you to use your PC VR headset on the game.

>3k
>is actually 1440p

>is actually 1440p

X 2 ...

also its happening in the year 1009 X 2

save us LG

I wonder if we will ever have '' full dive VR'' just like in my animus.

Wifi 2.4ghz or 5 ghz = no negative effects
wi-gig 60ghz = no negative effects x 60 = no negative effects

Cool maths

>vive
>rift
>xbox vr
>psvr
>gearvr
>I lumped fpv drone shit and chink vr shit and all those 4k movie view things into one
>and now asus vr

and Pimax

Super hot VR is worth getting a VR headset for.

Super hot VR

pcvr has no games? whaat. you're wrong user. its 2018 now, not 2016

Onward is fucking great, its like old school rainbow six but in VR, but with manual weapon reloads/cocking and so on.

If the game gets more maps and bigger maps its going to be sick, badly needs some movie influenced map ideas, ie think nakatomi plaza, dawn of the dead, goldeneye damns/bunkers et , some rainbow six vegas style maps, runway aircraft, a proper team deathmatch mode, needs more verticality and bigger levels for more sniping and needs to add doors/breaching.

I cant imagine how fucking legit the game would be if you chopper'd and rappel'd down onto the roof of a skycraper at night and then had to breech a window and fight your way down whilst saving hostages or perhaps playing as the other opposing team.

PUBG in VR, left 4 dead type of games in VR, MMOS or GTA5 Style heists in VR would be something else.

Its more like Sup Forums vr

Better than Vive? No, Asus is shit

>Windows 10 Mixed Reality
Just wait for Vive pro

This is not VR lol. Makes me laugh.

Why do you retards even bother posting when it's obvious you have no idea what you're talking about?

this. buying vr in 2018 is a waste of money. display technology is about to soar

>rift/vive/psvr: 1 Mp/eye
>odyssey/vive pro: 2.3 Mp/eye
>sharp igzo: 4.1 Mp/eye (in 2016, never became a comercial product)
>pimax 8k: 8 Mp/eye (in 2019, if they even deliver that mess)
>google/sharp prototype: 20 Mp/eye (already had a working prototype last year)

Display technology might be soaring, but you'll need a super computer to use something with a excellent display. Even people complain about the Vive and Rift because you need gaming computers. Also, when the next generations of VR headsets come out, they will cost as much as how the Vive and Rift used to cost, and people will praise gen 1 because it will cost so little in comparison. I'm predicting the future.

>you'll need a super computer
Not really: according to a MS study, foveated rendering allows to reduce gpu load to 1/8th without any perceptible quality loss at 1 Mp. They expect bigger gains at higher resolutions.

New headsets will be as expensive as the old ones when launched, of course.

I've still never put on any form of VR headset. Are the cheap chink ones comparable to the Samsung one?

Nah, you can play RE7 without VR and on PC.

>no negative effects
Keep telling yourself that.

>go to VR chat for the first time
>finally ill be able to talk and have fun with other people
>after 30 minutes still can't say a single "H-h-hi guys" ;_;
Even in VR i can't overcome fear of talking with people i don't know. Why do i even live.

might as well kill yourself

??
PCVR has more games than PSVR

>xbox vr
doesn't exist

I want true 3d in games.

You can do that when you have 2 displays in front of your eyes.

pimax 8k can't even hit 90hz

>Keep telling yourself that.
you have no proof nigger

VR is only for porn

This is just professional tier desinformation itt.
If you don't what you are talking about just stfu.
It will confuse everyone.

Also HMDs based on Windows Mixed Reality (which is exactly the same as regular virtual reality, MS just are dicks and wanted to have their own name for it to confuse everyone even more) are just not great.
Easy to set up but the Windows VR store is trash, SteamVR compatibility is far from good and tracking just does not live up to Vives lighthouse or even Oculus.
Like games where you pull arrows from your back woun't work because tracking fucks up in the moment you leave the FOV of the front cameras.
In games like Rec Room Lasertag I do a lot of "behind back teleporting" which also woun't work.

3k of the Asus is also a lie, 1440x1440 = 2 M pixles.

Just get the vive pro instead, it is superior in every single aspect.

For Exploration & Racing games too

>Just get the vive pro instead, it is superior in every single aspect.
why bother when you can get the superior Samsung Odyssey

Read my previous post about WMR HMDs.
All of this applies to the Odyssey except the display is the same. So the Odyssey is shit too compared to the Vive pro.
It is just a compromise for having a low effort setup process.

Samsung Odyssey is superior to Vive Pro in every way shills.
SteamVR compatibility will get better overtime as it's still in Beta. "Windows Store is Trash" is your opinions and plenty of people use it. Vive Pro doesn't even have an inside out tracking as good as the SO.
It will also have more games overtime as WMR will get more popular because they are cheaper and because they have the OEMS push with it.

>MS just are dicks and wanted to have their own name for it to confuse everyone even more)
Mixed reality is the name of the platoforms it runs & the API
It's the VR (with little AR function) headsets + Hololens
You don't know what you are talking about kiddo

>Eye tracking module available for vive
>No-one's gonna implement it, unless SteamVR does
>Headset will be junk after two generations anyway
>Won't matter tho, because by the time eye trackers have become standard and foveated rendering is in software GPU's won't have any trouble driving the old headsets
>Literally can't even run a Pimax 8K X with foveated rendering

WindowsMR will only take off if they introduce it to their gaming console the Xbox one

>>mixed reality instead of vr
We need a new word for occlusive AR/MR, it's essentially just a VR headset with video passthrough, the fucking vive can do that without issue.
These will make for nice cheap VR headsets if you want

Too bad, this is just what they're doing with all the unsold blackberries.

Pimax 8K according to recent review

has some issue*
sauce: roadtovr.com/ces-2018-pimax-8k-hands-on-long-way-kinks-to-iron/

Stable at 85's basically the same
At all it's a waste of money. Fucking vive looks like shit, Pimax 8k looks better but needs 6.4x the processing power of the Vive, and the base 8k model just fucking upscales and doesn't run native, we don't have that processing power now, without foveated rendering we won't till 2020, and by then we'll have 220 degree/full vision lenses and hardware to power them.
VR in early 2018 just seems stupid, buying hardware that MAYBE one day will run well.

>Pimax 8k looks better but needs 6.4x the processing power of the Vive
so it's going to be even more niche than the current VR headsets.

>Inside out
>Streaming pc games
There are many reasons user, but those two are enough for me
-t vive owner, haven't used it in a year

Both have them
The advantage currently are the games availalble atm

They still got a lot of tweaking to do, getting their DP chips stable can take a while, especially considering they're upscaling everything
Exactly. As slow as it seems displays are going, we went from happily rendering with 2003 era desktop graphics hardware, using google cardboard with smartphone SoC's, to maxed out 2016 desktop hardware in the span of two years, just on pixel count increase alone, and the resolution's been increasing ever since, meanwhile the RX 480's still basically the best you can get from AMD.

I didn't realize it was even an option on the vive, but I guess with the 9axis and camera, the hardware's there. Still, never used it, and never would, not for anything serious.
(I guess if you had multiple cameras pointed everywhere you could track, say, lifting a controller up above your head...)

>SteamVR compatibility will get better overtime as it's still in Beta.
But who the fuck knows? I'm only telling you the situation right now. Most SteamVR games are optimized for Vive amd Oculus controls and tracking. A lot of dev studios woun't take the effort to include WMR in their supported devices.

> Vive Pro doesn't even have an inside out tracking as good as the SO.
It doesn't have inside out tracking at all because it has the superior lighthouse system (absolute tracking).
>It will also have more games overtime as WMR will get more popular because they are cheaper and because they have the OEMS push with it.
what are you even talking about

I know that they call the whole vr and hololens ecosystem "mixed reality". This does not change the fact that a "WMR HMD" is just a plain regular VR HMD but they dont call it like this.
It is especially stupid because the term "mixed reality" was used to describe a greenscreening technique where you capture the player and project him in the game scene with a fixed virtual camera.
I have done these setups professionally and my ex colleauge was a hololens dev btw.

VRChat is giving me accelworld flashbacks already

Actually, can VR utilize two gpus? This is so obvious but I suppose nobody ever did that? I mean, you don't even need a sli or crossfire, only render 2 different streams.

They are free to call it whatever they want. Mixed reality is the format that encompass everything. AR, VR, and everything in between. the format is geared towards that. the devices will have different functions within that depending on the device but they are made to work within Microsoft's Mixed reality platform.

>who the fuck knows? I
steamcommunity.com/games/719950/announcements/detail/1590201610385027469

They aren't planing to support that on the Xbox anytime soo. The OG Xbox one can't support VR, it's only the xbox one X

>steamcommunity.com/games/719950/announcements/detail/1590201610385027469

OWO, they fixed a bug. Not talking about bugfixing, a dev has to design its game for some hardware. All games on SteamVR are designed for Oculus' and Vives hardware, tracking and controllers.
I doub't that you can just release those games 1:1 for WMR without changes or at least extensive testing. Of course some dev studios will implement official tested support for WMR but not all of them.
Games that are developed now should be tested and developed with WMR support of course.

So after the 10 minutes you need to buy a new headset?

After 10 minutes it's ready to use.
Here is for you: blog.prepscholar.com/how-to-improve-reading-comprehension

If it can run on an integreated graphic, there is no way it can't on an xbone

Windows MR is obviously going to win on the PC side, as it's an open standard that's backed by a bunch of different manufacturers who're going to be producing inexpensive headsets for it.

>2 Jan 2016
Uhhh, when's this actually coming out?