>dviralworld.com/asus-announces-mixed-reality-headset/ >dual 1440 x 1440 pixel displays with a refresh rate of 90 Hz and a 105 degree field of view >The headset has an adjustable head strap and features a 3.5mm audio jack, HDMI 2.0, USB 3.0, and Bluetooth. >y claims the headset can be up and running in 10 minutes & doesn’t need external sensors >less than 400g
they can announce whatever they want, without games all VR is going to fail.
Juan Garcia
vr chat will save the vr
Jose Parker
It's compatible with WMR, Steam VR and REVIVE can be used to play Rift Games
Aiden Ramirez
Seriously though, VR is for social things.
Think of netflix VR theaters, all sorts of shit.
Robert Ortiz
>there are now 7 competing standards wew lad
>inb4 asus vr head sets come with missing capacitors and when you try to rma it newegg and asus will jab the lenses with a screw driver and claim bent pi- lenses
Jack Richardson
vrchat is a social thing...for the autismos
it's like second life but in VR form
Jackson Perez
>implyin it's not porn that will save VR
Evan Harris
>7 competing standards >oculus, vive, windows mr, psvr what are the other 3?
Lincoln Bell
>& doesn’t need external sensors so as minimally interactive as google cardboard
Of course, because currently only autismos are buying VR headsets.
If it gains mainstream success you can bet social interaction will be one of the biggest parts of VR.
Luis Nelson
>goes on VR chat for first time >stumbles on a random room in the hub >glitchy with VR headset >in a room with a bunch of Hank Hill characters in dresses >can't escape (didn't realize you could just warp out) >accidentally click on the giant Hank Hill model >becomes huge >tries to kill self >becomes normal sized Hank Hill in a dress >finds gun >tries to shoot self >nothing happens >later on I go to a bar and find a bunch of Knuckles >spit on him brodas!
tpcast is already available for both the vive and the rift.
Luis Gutierrez
>dual 1440 x 1440 pixel displays >viewing angles aren't even great >mixed reality instead of vr haha no fuck off. why are people pushing AR? it isn't even close to as interesting as VR
Thomas Brooks
>uncompressed it's generally not uncompressed, the TPCast 2.0 is supposedly going to use an ultra low latency compression codec specifically for VR with a 50:1 compression ratio.
Lucas Edwards
Wireless streaming
Aiden Murphy
It's called mixed reality but it's actually VR. mixed reality is the API or the OS or something like that
Anthony Foster
What about Wifi?
Andrew Kelly
wifi is 2.4 or 5ghz
Wi-Gig is 60Ghz
Simple math friendo
Nathan Gray
If they dont find a way to bluetooth it or something vr will stagnate. VR needs wireless headsets &c ontrollers And threadmills The more wireless a setup is the better the vr experience is.
Kevin Mitchell
They should have named this "Virtual Shitposting"
Matthew Thompson
>1440 x 1440 1:1 comptuer monitors WHEN
Noah Kelly
haha yes friend agreed friend this viral marketing campaign is very amusing
Christopher Bennett
What viral marketing? There is plently of them VRChat, Riftmax Theater, AltspaceVR, Convrge, and JanusVR
Jackson Garcia
and what would they all require to work? vr goggles. they don't care which one you buy they all need to push for this shit technology to become mainstream.
Jonathan Bailey
>2Mp per eye vs 2.3 in odysey/vive pro >105° fov vs 110° in odyssey/vive pro useless
Juan Thomas
They should have named it second life 2
Camden Gonzalez
This
Let's not forget PlayStation VR competes for exclusives with PC VR, which means you have bigger games like Resident Evil 7 being PSVR only. It's a whole lot of faggotry, PC VR has no real games just toys you can play with.
Liam Moore
>Resident Evil 7 being PSVR only
what, really? i could have sword ive seen people play that on PC. unless it was all unofficial patches that allows you to use your PC VR headset on the game.
Wyatt Barnes
>3k >is actually 1440p
Alexander Cruz
>is actually 1440p
X 2 ...
also its happening in the year 1009 X 2
Christopher Lopez
save us LG
Daniel Bailey
I wonder if we will ever have '' full dive VR'' just like in my animus.
Robert Nguyen
Wifi 2.4ghz or 5 ghz = no negative effects wi-gig 60ghz = no negative effects x 60 = no negative effects
Cool maths
Jace Collins
>vive >rift >xbox vr >psvr >gearvr >I lumped fpv drone shit and chink vr shit and all those 4k movie view things into one >and now asus vr
Charles Gutierrez
and Pimax
Jack Scott
Super hot VR is worth getting a VR headset for.
Carson Williams
Super hot VR
Easton Carter
pcvr has no games? whaat. you're wrong user. its 2018 now, not 2016
Robert Barnes
Onward is fucking great, its like old school rainbow six but in VR, but with manual weapon reloads/cocking and so on.
If the game gets more maps and bigger maps its going to be sick, badly needs some movie influenced map ideas, ie think nakatomi plaza, dawn of the dead, goldeneye damns/bunkers et , some rainbow six vegas style maps, runway aircraft, a proper team deathmatch mode, needs more verticality and bigger levels for more sniping and needs to add doors/breaching.
I cant imagine how fucking legit the game would be if you chopper'd and rappel'd down onto the roof of a skycraper at night and then had to breech a window and fight your way down whilst saving hostages or perhaps playing as the other opposing team.
PUBG in VR, left 4 dead type of games in VR, MMOS or GTA5 Style heists in VR would be something else.
Asher Scott
Its more like Sup Forums vr
Ian Moore
Better than Vive? No, Asus is shit
Angel Rivera
>Windows 10 Mixed Reality Just wait for Vive pro
Isaac Gray
This is not VR lol. Makes me laugh.
Lucas Rodriguez
Why do you retards even bother posting when it's obvious you have no idea what you're talking about?
Kevin Diaz
this. buying vr in 2018 is a waste of money. display technology is about to soar
>rift/vive/psvr: 1 Mp/eye >odyssey/vive pro: 2.3 Mp/eye >sharp igzo: 4.1 Mp/eye (in 2016, never became a comercial product) >pimax 8k: 8 Mp/eye (in 2019, if they even deliver that mess) >google/sharp prototype: 20 Mp/eye (already had a working prototype last year)
Charles Murphy
Display technology might be soaring, but you'll need a super computer to use something with a excellent display. Even people complain about the Vive and Rift because you need gaming computers. Also, when the next generations of VR headsets come out, they will cost as much as how the Vive and Rift used to cost, and people will praise gen 1 because it will cost so little in comparison. I'm predicting the future.
Zachary Perry
>you'll need a super computer Not really: according to a MS study, foveated rendering allows to reduce gpu load to 1/8th without any perceptible quality loss at 1 Mp. They expect bigger gains at higher resolutions.
New headsets will be as expensive as the old ones when launched, of course.
Cameron Barnes
I've still never put on any form of VR headset. Are the cheap chink ones comparable to the Samsung one?
Jaxon Jenkins
Nah, you can play RE7 without VR and on PC.
Christian Wilson
>no negative effects Keep telling yourself that.
Eli Ross
>go to VR chat for the first time >finally ill be able to talk and have fun with other people >after 30 minutes still can't say a single "H-h-hi guys" ;_; Even in VR i can't overcome fear of talking with people i don't know. Why do i even live.
Chase Gray
might as well kill yourself
Angel Bell
?? PCVR has more games than PSVR
Ryder Diaz
>xbox vr doesn't exist
Benjamin Jones
I want true 3d in games.
You can do that when you have 2 displays in front of your eyes.
Lincoln Davis
pimax 8k can't even hit 90hz
Kayden Gray
>Keep telling yourself that. you have no proof nigger
Jayden Morgan
VR is only for porn
Camden Torres
This is just professional tier desinformation itt. If you don't what you are talking about just stfu. It will confuse everyone.
Also HMDs based on Windows Mixed Reality (which is exactly the same as regular virtual reality, MS just are dicks and wanted to have their own name for it to confuse everyone even more) are just not great. Easy to set up but the Windows VR store is trash, SteamVR compatibility is far from good and tracking just does not live up to Vives lighthouse or even Oculus. Like games where you pull arrows from your back woun't work because tracking fucks up in the moment you leave the FOV of the front cameras. In games like Rec Room Lasertag I do a lot of "behind back teleporting" which also woun't work.
3k of the Asus is also a lie, 1440x1440 = 2 M pixles.
Just get the vive pro instead, it is superior in every single aspect.
Jackson Powell
For Exploration & Racing games too
Aaron Bennett
>Just get the vive pro instead, it is superior in every single aspect. why bother when you can get the superior Samsung Odyssey
William Perez
Read my previous post about WMR HMDs. All of this applies to the Odyssey except the display is the same. So the Odyssey is shit too compared to the Vive pro. It is just a compromise for having a low effort setup process.
Jaxson Powell
Samsung Odyssey is superior to Vive Pro in every way shills. SteamVR compatibility will get better overtime as it's still in Beta. "Windows Store is Trash" is your opinions and plenty of people use it. Vive Pro doesn't even have an inside out tracking as good as the SO. It will also have more games overtime as WMR will get more popular because they are cheaper and because they have the OEMS push with it.
Kevin Richardson
>MS just are dicks and wanted to have their own name for it to confuse everyone even more) Mixed reality is the name of the platoforms it runs & the API It's the VR (with little AR function) headsets + Hololens You don't know what you are talking about kiddo
Isaac Russell
>Eye tracking module available for vive >No-one's gonna implement it, unless SteamVR does >Headset will be junk after two generations anyway >Won't matter tho, because by the time eye trackers have become standard and foveated rendering is in software GPU's won't have any trouble driving the old headsets >Literally can't even run a Pimax 8K X with foveated rendering
Eli King
WindowsMR will only take off if they introduce it to their gaming console the Xbox one
Hunter Lewis
>>mixed reality instead of vr We need a new word for occlusive AR/MR, it's essentially just a VR headset with video passthrough, the fucking vive can do that without issue. These will make for nice cheap VR headsets if you want
Isaiah Ward
Too bad, this is just what they're doing with all the unsold blackberries.
Stable at 85's basically the same At all it's a waste of money. Fucking vive looks like shit, Pimax 8k looks better but needs 6.4x the processing power of the Vive, and the base 8k model just fucking upscales and doesn't run native, we don't have that processing power now, without foveated rendering we won't till 2020, and by then we'll have 220 degree/full vision lenses and hardware to power them. VR in early 2018 just seems stupid, buying hardware that MAYBE one day will run well.
Ayden Reed
>Pimax 8k looks better but needs 6.4x the processing power of the Vive so it's going to be even more niche than the current VR headsets.
Landon Robinson
>Inside out >Streaming pc games There are many reasons user, but those two are enough for me -t vive owner, haven't used it in a year
Lucas Bell
Both have them The advantage currently are the games availalble atm
Lucas Wood
They still got a lot of tweaking to do, getting their DP chips stable can take a while, especially considering they're upscaling everything Exactly. As slow as it seems displays are going, we went from happily rendering with 2003 era desktop graphics hardware, using google cardboard with smartphone SoC's, to maxed out 2016 desktop hardware in the span of two years, just on pixel count increase alone, and the resolution's been increasing ever since, meanwhile the RX 480's still basically the best you can get from AMD.
James Howard
I didn't realize it was even an option on the vive, but I guess with the 9axis and camera, the hardware's there. Still, never used it, and never would, not for anything serious. (I guess if you had multiple cameras pointed everywhere you could track, say, lifting a controller up above your head...)
Connor Wright
>SteamVR compatibility will get better overtime as it's still in Beta. But who the fuck knows? I'm only telling you the situation right now. Most SteamVR games are optimized for Vive amd Oculus controls and tracking. A lot of dev studios woun't take the effort to include WMR in their supported devices.
> Vive Pro doesn't even have an inside out tracking as good as the SO. It doesn't have inside out tracking at all because it has the superior lighthouse system (absolute tracking). >It will also have more games overtime as WMR will get more popular because they are cheaper and because they have the OEMS push with it. what are you even talking about
I know that they call the whole vr and hololens ecosystem "mixed reality". This does not change the fact that a "WMR HMD" is just a plain regular VR HMD but they dont call it like this. It is especially stupid because the term "mixed reality" was used to describe a greenscreening technique where you capture the player and project him in the game scene with a fixed virtual camera. I have done these setups professionally and my ex colleauge was a hololens dev btw.
Asher Jenkins
VRChat is giving me accelworld flashbacks already
Aaron Barnes
Actually, can VR utilize two gpus? This is so obvious but I suppose nobody ever did that? I mean, you don't even need a sli or crossfire, only render 2 different streams.
Isaiah Baker
They are free to call it whatever they want. Mixed reality is the format that encompass everything. AR, VR, and everything in between. the format is geared towards that. the devices will have different functions within that depending on the device but they are made to work within Microsoft's Mixed reality platform.
OWO, they fixed a bug. Not talking about bugfixing, a dev has to design its game for some hardware. All games on SteamVR are designed for Oculus' and Vives hardware, tracking and controllers. I doub't that you can just release those games 1:1 for WMR without changes or at least extensive testing. Of course some dev studios will implement official tested support for WMR but not all of them. Games that are developed now should be tested and developed with WMR support of course.
Matthew Lee
So after the 10 minutes you need to buy a new headset?
If it can run on an integreated graphic, there is no way it can't on an xbone
Hunter Robinson
Windows MR is obviously going to win on the PC side, as it's an open standard that's backed by a bunch of different manufacturers who're going to be producing inexpensive headsets for it.
Isaiah Sanchez
>2 Jan 2016 Uhhh, when's this actually coming out?