Redpill me on cloud gaming.
Redpill me on cloud gaming
latency
You're fucking autistic you just red pilled yourself with that image you jew, go blue pill yourself
stupid unless your next door to the game server because
latency was an issue 8 years ago when OnLive came out, but today it's perfectly fine
Could be big if we had sub 5ms ping
Cloud Gaming - When you're absolutely too much of a poorfag to afford gaming.
Personal cloud* gaming is great, anywhere in my city is only 5ms ping away from my desktop.
But even a friend 1000km away (same country) can play with little noticeable latency.
*its not really a "cloud" when you know exactly where the server is(you own it)
Cloud Gaming - When you're not a fucking retard with your money and can get better specs for a fraction of the price
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how can do it over internet?
I have 2 ms input lag here at home
Parsec or steam inhome streaming with a vpn
a hummingbird bird flaps its wings once in 12ms
It's fine as long as it's not FPS or similar multiplayer game where latency is super important.
It will never work.
As it's popularity will go up, the bandwidth allocated to the server will get used up. People will continue using it until something gives or it will get even more popular and people will stop using it as it gets slower and slower.
It's failed basically every time it's been tried. I still have an Onlive microconsole gathering dust somewhere.
Steam in-home streaming works decently but you still need hardware and that's LAN only.
Perhaps what needs to be done is find a way to allow playing consoles. There's 1-2 games I'd like to play on each of the current-gen consoles (as well as some prior gen ones, but those can be emulated for the most part or will be soon). I'd gladly pay a little for a service that would let me pay a modest fee to play those games, because I can't justify the purchase of a whole console for a few games.
playstation has it, its called playstation now
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>IT'LL NEVER WORK
except it has currently worked for the past what... 8 years? LOL
>oh no i cant play my autistic ultra-competitive game because of input lag
Sup Forums continues to remain the dumbest board on the planet
>Haven't heard of this
>Look it up
>Only a small selection of games
>It's none of the ones I want
oh wow congratulations
and we need to know because...?
What exactly is the purpose of this post?
Can I play Kirby air ride with my brother through the dolphin emulator?
Much worse when you consider the people who will be using it. Most people who actually have the means of playing video games will probably have a desktop capable of doing so. This appeals a lot towards people with laptops/notebooks who will be playing over a wireless connection.
Better than Sephiroth gaming
Hate to say this but Carmack is an idiot. You don't spend that time sending 1 pixel to the screen, but 1080x1920 pixels
Just try to send that many packets to Europe in the same amount of time
Also: did Carmack never have to set up VNC or something? I know SSH+X11 forwarding exists, but still
And now add the time for the packet to be processed at the destination, compression and encapsulation of the current frame, time it takes to receive enough data to draw new picture and send it it to the screen.
Generously 100ms in good conditions. A single (1500B MTU) packet isn't enough for just about anything.
I tested Parsec the other day. It works perfectly fine for things like Civ 6, but shooters are quite crap on it (but still playable if you're really desperate). Rising Storm Vietnam was unplayable due to compression artifacts in heavy jungle. PUBG was fine-ish, but the latency fucks you over there.
CIA niggers picking apart an obvious joke to shit on carmack
What exactly is the purpose of this post?
Imagine adding extra input lag onto whatever your monitor is already producing.
Can't say I see the connection.
It's not like the hummingbird moves its wings once every 12ms, its wings are constantly in motion while it flies.
But considering how quickly it can change direction and adjust I would think that it would notice if you added 12ms of input latency to its nervous system.
>the server
dis nigga thinks the cloud runs on one server
t. never played counter strike
Funny how the gamepad in the image connects directly to the servers and not through the internet.
>I'm a casual that plays games made by soygoys: the post
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Botnet and latency.
>5-15Mbps video stream
i live in a 3rd world country(germany) and hava a maximum downstream of 2Mbps
>2Mbps
i live in a 1st world country(germany) and have a maximum downstream of 250Mbps
>2 ms input lag here at home
Impossible, unless you're a hobo taking shelter in a datacenter.