Where were you when Nvidia literally murdered AMD?

anandtech.com/show/12546/nvidia-unveils-rtx-technology-real-time-ray-tracing-acceleration-for-volta-gpus-and-later

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Other urls found in this thread:

anandtech.com/show/12547/expanding-directx-12-microsoft-announces-directx-raytracing
shadertoy.com/view/4ttSWf
shadertoy.com/view/4tByz3
shadertoy.com/view/Md3yWl
youtube.com/watch?v=4uYkbXlgUCw
twitter.com/repi/status/975780648806793216
youtube.com/watch?v=zLV7NT6mlf4
youtube.com/watch?time_continue=72&v=LXo0WdlELJk
polygon.com/2018/3/19/17139358/nvidia-rtx-real-time-ray-tracing-volta-gpu-gdc-2018
hardocp.com/article/2018/03/08/geforce_partner_program_impacts_consumer_choice
youtube.com/watch?v=Saqt_TXH14k
youtube.com/watch?time_continue=28&v=P2Jq4EcV3xk
youtu.be/P2Jq4EcV3xk
anandtech.com/show/12552/amd-announces-real-time-ray-tracing-for-prorender-and-radeon-gpu-profiler-12
twitter.com/NSFWRedditGif

>temporal raytracing
>noisy shit
we had shaders that done that since '08, probably even earlier.
demos from with proper realtime raytracing done on shitty cpus since '01, if you dont count povray

This is really a big news

So which is it

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Big news. Real time ray tracing is a huge step forward. I hope it's not all smoke and mirrors.

It's noisy because of insufficient passes. The tensor meme cores will apparently aid in this and can add a lot of lifting power for this task

proprietary scum please leave this board

Why is proprietary tech not banned from Sup Forums?

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You dumb shills.
The reason Volta is good at this is because of the tensor cores that can do a 4x4 matrix on one op.

You know what else can do ops on a 4x4 matrix *without* special extra cores? Vega.
The $600 Vega64 has roughly 55TFLOPs performance at 4bit ops (have to use 8bit ops as 8 is the lowest it goes) as the $3000 Titan Vs 100TFLOPs.

This is just another Gimpworks attempt to shoehorn in APIs that are automatically made to run worse on AMD GPUs even though AMD GPUs are able to do the same thing, if you use the same intrinsic functions, at the same or better performance.
tl;dr: If Titan V can do real time ray tracing, 2 Vega64 could do so equally well.

Maybe if you had actual knowing of shader programming and hardware you wouldn't fall for this shit and spam it around Sup Forums like it's the next big thing when it's really just marketing FUD.

For Navi, it's not unlikely that Vega will natively support 4bit ops built into the same CUs, instead of needing to have as much surface area for "tensor cores" as fp32.

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>sees thread
>its about GPUs
>hides thread

Already obsolete

anandtech.com/show/12547/expanding-directx-12-microsoft-announces-directx-raytracing

Direct X now has its own raytracing acceleration

so where's ray tracing then AMD shill

>>I cant read past article headlines

Literally, RTX is the nvidia backend for DXR. And only Volta cards have hardware support for it. AMD and pre-volta will be via software.

they literally mention this in the article

Shoot.

>Oy vey goyim, this important feature that you need can only be found on NVIDIA® Volta™ graphics cards and above, meaning you'll have to buy a new graphics card to take advantage of it. That's such a shame but necessary, now buy today or be branded an anti-Semite!

you must be a complete brainlet if you think this is anything but normie tier """news""" when raymarching exists and has been used so many times before
shadertoy.com/view/4ttSWf
shadertoy.com/view/4tByz3

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>where were you when nvidia didn't literally murder AMD

either I'm young or this literally has never been not the case.

I'm a cuda fan so maybe I'm just biased.

This really seems more like a Microsoft ploy, Vulkan has been gaining market share and that means less people tied to windows10. It's like they are trying to get a head on the next big Graphics push and set the tone and pace with ray tracing.

There's been real time ray tracing for years running on AMD cards, dumb shills.

shadertoy.com/view/Md3yWl Here's some that runs in your browser.

At 55TFLOPs, you're probably getting in the realm of sufficient power to drive it. Especially so at 100. But there will still be *some* noise that'll never go away. You need a serious amount of power to do enough passes 60 times a second to get rid of it.

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Nice reference there m8. Have a Lain.

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youclideon point cloud dartar technology will literary rip an another asshole in the pursuit of realtime raytracing (once they release it)
youtube.com/watch?v=4uYkbXlgUCw

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being amdfag should be a diagnose

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Wow, the greatest scammers of Sup Forums are still alive?

Pay more attention in English class, Pajeet.

>(once they release it)

you mean when euclideon releases hl3 after they bought valve

>mad nocoiner

has nothin to do with ayymd or novidia, this is just not an INNOVATION at all, there are even a bunch of academic work done, paper and prof of concept, done years ago about this "raytracing" nvidia is trying to pass as something new
those motherfucker are the scum of this earth, they somehow managed to completely trick the aus gov into giving them a whole bunch of money and a whole building to accomplish nothing at all. they deserve no oxygen at all

Yeah the tight lip tech that's been in development for How long? I'm sure we will see magic leap on best buy shelves LONG before that sees the light of day.

More over, the reason raytracing is so desirable is because it allows for global illumination and scales with screen resolution not tris.

>scales with screen resolution not tris.
This is a good thing how? If you can't do at least 1600p 90fps there is no point.

Why don't you go post this rant on Beyond3d, I want to see what happens.

You are young, 2002-2004 ATI killed it.

twitter.com/repi/status/975780648806793216

Johan Andersson seems to be digging it.

It's good because eventually we will hit a diminishing returns on display PPI, but not tris per scene. This is entirely not beneficial now, but standard rasterization techniques require many convoluted solutions to achieve realism that ray tracing gets for free.

>all this ray tracing shit
>still nothing about anti aliasing.
It's the most immersion breaking shit, nothing like playing a game and seeing some jagged lines to pull you back into reality.

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Nothing new - youtube.com/watch?v=zLV7NT6mlf4

Still nowhere near fast enough to use in games.

doesn't the number of rays grow exponentially with the number of times a ray hits a surface except when the surface is glossy or mirror-like?
how does this new technology from nvidia and microsoft deal with complex scenes that don't look like chink plastic like this one

do you need a $3000 video card to utilize this technology?

you don't think it's news worthy that ray tracing will be fast enough to use in games? Ray tracing has never been a problem if you have time to wait for your frames, as those shadertoys exemplify. Brainlet indeed

AA hasn't been a thing since we have 4k screens and VSR.

How many games out on the market now use raytracing for anything?

Your need an nVidia GPU, starting 1999$ and the 49$ monthly subscription to activate the ray tracing functionality and enjoy your games the way it's meant to be played.

>4K
Maybe if you use a 23' 4K monitor or you need glasses.

>FP32 gpu ray tracing

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youtube.com/watch?time_continue=72&v=LXo0WdlELJk

Apparently DXR is going into all the major engines, there's going to be a boatload of realtime demos showed at GDC.

This shit will be just like NVIDIA gameworks.
Some games will use it, but since it's going to be a resource hog, even in the NVIDIA(C) VOLTA (TM) (R), nobody will use it except to take screenshots to post on Sup Forums.
A few years latter nobody will ever remember it existed.

That looks like dogshit, can't GPUs do FP64 ray tracing. Even low ray-count FP64 ray tracing willlook better than this garbage.

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Following Nvidia’s announcement, a spokesperson for the company’s chief competitor, AMD, reached out to Polygon to note that the firm is also working with Microsoft on this kind of technology, although AMD’s statement did not explicitly mention the DirectX Raytracing API. One of AMD’s sessions at GDC 2018 focuses on real-time ray tracing techniques that can deliver “high performance on any combination of CPU and GPUs.”

“AMD is collaborating with Microsoft to help define, refine and support the future of DirectX12 and ray tracing,” the statement reads. AMD added, “We’re looking forward to discussing with game developers their ideas and feedback related to PC-based ray tracing techniques for image quality, effects opportunities, and performance.”

I think I saw these same cups more than a decade ago.
Shows how far ray-tracing has (not) come.

polygon.com/2018/3/19/17139358/nvidia-rtx-real-time-ray-tracing-volta-gpu-gdc-2018

Expecting that kind of result in realtime with today's hardware, is just inane.

Has tech really progressed that slowly? That pic was probably taken during WW2.

>being this stupid

Not big news, it's still not realtime 60fps.
Intel was doing raytraced quake on P4s.

Well they also have AI running too, so there is quite a bit more going on in that scene than just raytracing!

>FP64
Most consumer GPUs are gimped for FP64 in BIG ways.
Radeon 7970 is still the fastest consumer FP64 GPU...

Its not realtime realtime

>tfw it takes more resources that exist in the universe to accurately simulate the universe

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That's the biggest scam in computer graphics bar none

Prosumer ones can beat it in FLOPS/$. Titan V is 6 times faster in FP64 while being 5 times more expensive

What? It looks gorgeous.

Titan V is 30 times more expensive than a used 7970. The fuck are you talking about?

Titan V: $3000
7970: $500
>used
Nice goalpost moving.

>DX12
Soppppppp, an API that devs ignore on purpose due to the fact that the phrase "DX12 exclusve" is sales poison the same way "DX10 exclusive" was

Titan V: 2017
7970: 2011
Shove the goalpost up your ass.

fbfffb 300 qbits haaammmmmabbbmm more positions than all the particles in the universe splugggg bampssfffff
HAHAHAHAHAHAHAHAHAHAHAHAAAAA

>Radeon 7970 is still the fastest consumer FP64 GPU
>still
>2011
>2017

True, but TitanV is also made of non-obtainium and it changes little about the post I was replying to.
we still can't use FP64 for vidya, since no one has gear with decent FP64.

>will lose the benefits of GPP which include: high-effort engineering engagements -- early tech engagement -- launch partner status -- game bundling -- sales rebate programs -- social media and PR support -- marketing reports -- Marketing Development Funds (MDF). MDF is likely the standout in that list of lost benefits if the company is not a GPP partner.

Where were you when NVIDIA said MSI, ASUS, Zotac, Gigabyte etc. can't sell AMD graphics cards under their own, already establish marketing brands of Republic of Gamers, Aurus, Gaming X etc.???

hardocp.com/article/2018/03/08/geforce_partner_program_impacts_consumer_choice

youtube.com/watch?v=Saqt_TXH14k

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>Vega64 has roughly 55TFLOPs

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youtube.com/watch?time_continue=28&v=P2Jq4EcV3xk

AMD literally announced the same fucking thing you tards.

Citation Needed

Titan V has 6,9 FP64 (double-precision) TFLOPS are also a huge deal.

oh noo poor wuwwi Gigabyte can sell chink trash no more
Why should these companies even give a fuck about AMD when Nvidia GPUs sell the most.
Zotac only does Nvidia GPUs since forever and Asus is twice as big as Nvidia.

Are you the same guy who said RX Vega will beat a Titan Xp?...

There was a whole lot of words in your shitpost but nothing about how it hurts consumers and is anti-competitive, as well as deceptive and likely illegal

It's anti-competitive and puts even more restrictions on something that they were already provided with. Believe it or not, companies like Asus still make money off of AMD cards. This partner program will only reduce the visibility of AMD cards without any difference to their sales of Nvidia cards. Over-all this is a net loss for them.

>hurts consumers
No, It only hurts amd as a company because they don't have a equivalent program.
> anti-competitive
How? you can still buy amd but now they won't be branded the same.
>as well as deceptive
This is as deceptive as people buying AMD "X Gaming brand" and believing Nvidia "X Gaming brand" is the same, if AMD "X Gaming brand" is a bad product it indirectly damages Nvidia products.
>likely illegal
Nvidia already decides who is allowed or not to make and sell Quadro/Tesla GPUs, is that also "illegal"?

If you buy a Nvidia GPU lets say from MSI, it says NVIDIA right there in the box with trademarks and all, those products are licensed under different agreements and MSI is only allowed to sell Nvidia GPUs if they follow those agreements, what the agreement says I don't know, but if there was no agreement, MSI could just buy the chipset off Nvidia and make their own branded GPUs without Nvidia trademark at all, just like how BWM and Audi do but in the end they both are still VAG.

> if AMD "X Gaming brand" is a bad product it indirectly damages Nvidia products
retarded argument. Why does it apply to the gaming brand and not the AIB partner's name as a whole. What's stopping this argument from being applied to "Asus" instead of "RoG"?
>without Nvidia trademark at all
This is bullshit and you know it. There is probably already some sort of agreement that AIB partners are required to put the trademarks onto the cards that are meant to be Nvidia. There is literally no reason to try and steal a gaming brand that is not theirs.

It does in 8bit performance. Learn to read.
13.7*4.

Most I've said is that it'd approach the 1080Ti in 4k. Which is does in games that aren't programmed by the bottom-of-their-class-programmers who had to work on games since they couldn't get hired for a real job (like Wolfen, and it does in compute performance.

Regardless, ad hominem attacks, because you can't understand or argue against what I actually said, makes you look as retarded as you are.

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>What's stopping this argument from being applied to "Asus" instead of "RoG"?
Nothing and in fact it the argument still applies :) When AMD releases bad products and Asus sellssuch products it damages ASUS and Nvidia reputation.
>There is literally no reason to try and steal a gaming brand that is not theirs.
If "Gaming brand" sells more + Nvidia (which we already know it's more popular) = higher profits, win-win for aib and nvidia.

>No, It only hurts amd as a company because they don't have a equivalent program.
Wrong. It hurts consumer who have less choice because the products to buy or compare to are not visible.
>How? you can still buy amd but now they won't be branded the same.
Restricts or limits choice because people look for brands, now those marketing brands won't hold competitor cards
Deception and manipulation through threats of pulling already agreed to practices
>Nvidia already decides who is allowed or not to make and sell Quadro/Tesla GPUs, is that also "illegal"?
To force a company to remove products from their brands is illegal

youtu.be/P2Jq4EcV3xk

>win-win for aib and nvidia.
Pulling some of your products from a well established and visible brand won't be a win for them

I think the issue here is why are you such a corporate shill that you can't even comprehend the impacts of this. Why do you want them to stop selling gpu's under their own IP?

>Damages ASUS and Nvidia reputation
lolno. You're pretty stupid if you don't know how consumer awareness works with cards. The chipmaker is the most prominent branding on cards being sold. It doesn't matter who the AIB partner is, everyone that knows the basics of buying a graphics card will think along the lines of AMD/Nvidia, not the AIB branding.
>win-win for aib and nvidia
No, stop it with your retarded shit. from the perspective of an AIB, there is a net loss. Nvidia already has the same gaming brand applied to it so it will sell at roughly the same rate as it always did. Meanwhile, pushing AMD to less visibility will decrease the sales of AMD cards. For the board partner, one of two situations could happen:
-There is less visibility for AMD, as a result more people will tend to Nvidia. Over-all, the effect is a break even, no significant difference in sales. It's essentially a break even between pre- and post-GPP.
-Less visibility for AMD so less sales for them. Nvidia still sells at roughly the same rates and over-all, the company makes less money.
This GPP program is retarded, it provides no advantage for the AiB and only serves to enlarge the monopoly of Nvidia.

>To force a company to remove products from their brands is illegal
*force* keyword :) AiB clearly believe Nvidia is the better investment than AMD.
>Restricts or limits choice because people look for brands, now those marketing brands won't hold competitor cards
AMD is well know as the "budget brand" ASUS AMD ROG GPUs are riding the thunder of ASUS NVIDIA ROG GPUs.
It's natural for Nvidia to not want their products to associate with inferior AMD products.

The key point here is that AiB have decided to sidewith Nvidia and not with AMD and that is why, of course because Nvidia brings in more profit ;) they don't care if AMD is reddit's little company that can do no bad.
AMD should focus on their products and their presentation more instead of crying on reddit about big bad and mean Nvidia.
GPP was announce thevery first of this month and AMD has yet to even come out with a statement let alone with something similar.

AiB are not in position to whine now they had their chance to raise their brand by using quality component instead all their raised was prices while still using the same cheap components, Nvidia has been selling their own branded GPUs in their Nvidia store and guess what? they are better than most AiB GPUs that cheap out on components and their only downside is the blower cooler, slap a open cooler and increase production and AiB are worthless.

Vega is a disapointment, stop lie to yourself Jesus Christ.

Yeah, Microsoft said AMD supported DRX. Meaning they had to make a backend for it.

This thread is about volta having hardware acceleration specifically for raytracing.

Good job calling everyone tards even though you couldn't read a headline.

Nvidia is years ahead of AYYMD HOUSEFIRES, just like how Nvidia released CUDA GPUs in 2006 and AYYMD only manage to copy compute GPUs in 2012 with their inferior GCN HOUSEFIRES power inefficient garbage

>Nvidia has been selling their own branded GPUs in their Nvidia store and guess what? they are better than most AiB GPUs that cheap out on components and their only downside is the blower cooler, slap a open cooler and increase production and AiB are worthless

So, AiB cards are actually better because they know how to improve the PCB, add better capacitors and chokes, vrm and power delivery, as well has design actually effective cooling solutions that don't throttle the frequency or run at 45db. Ahuh.
People only buy reference cards because they are pulling off the cooler to water cool it.

You are still missing the point: wake up
youtube.com/watch?v=Saqt_TXH14k

anandtech.com/show/12552/amd-announces-real-time-ray-tracing-for-prorender-and-radeon-gpu-profiler-12

>So, AiB cards are actually better because they know how to improve the PCB, add better capacitors and chokes, vrm and power delivery, as well has design actually effective cooling solutions that don't throttle the frequency or run at 45db. Ahuh.
People only buy reference cards because they are pulling off the cooler to water cool it.

Uh dude did you miss that time(s) ASUS released GPUs with heatsinks that don't sit properly on the GPU die, or Gigabyte GPUs with awful coolers and defects and MSI GPUs with straight up faulty fans and the revision that was suppose to fix it was also faulty because they dumbasses tested the fans in a vertical position instead of horizontal like most PC cases? or that one time that the voltage range the picked for the fans wasn't enough because they based it off fans that had been running for hundred of hours and were loose unlike brand new fans so you had to run your fans at 100% using MSI Afterburner overnight and hoping they would work.

Out of all the thing you had to go and defend the chinks.

what’s best gaming card

>the new ProRender functionality appears to be largely focused on game and graphical development as opposed to an initiative angled for real-time ray tracing in shipping games.

AYYMD HOUSEFIRES is years behind and won't be able to copy anytime soon

Radeon ProRender.

It's open source. It's free. Runs on Windows and Linux. It's for GPU and CPU. Fuck, it even supports nVidia cards too.

It's on Blender, 3dsmax, Maya, Maxon, Solidworks, etc etc

The only reason why you haven't heard of it is because AMD doesn't bribe companies to advertise it.

Both Nvidia and AMD use Microsoft DXR technology to make it work. As it stands, only Nvidia's Volta has the horsepower to make it work, but it costs 3k.

By the time Nvidia reveals a consumer card with ray tracing strength, AMD will be behind them. This is too important for AMD to not follow with.

Raytracing is noisy, but there has been some interesting progress in denoising images using neural networks. Currently the best path to photorealistic graphics seems to be throwing some serious computing power at a path tracer + NNs to get rid of the residual noise.

soo the technology used in doom back in 93 is the big thing now?

Vega64 would have the same ray tracing performance as V100 if it had rapid pack math support for 4bit instead of just 8 bit.

Instead, due to that, it obviously has half the performance.

They could also technically make a die with 128CUs, which would still be much smaller than V100, and it'd have the same ray tracing performance.

Though, V100 may be able to compute raytracing on its tensor cores while its fp32 and fp32 cores may be free to do rendering. I'm not sure if it can do that or not. I would think not because of other bottlenecks.

Also it appears to me that these upcoming real time ray tracing graphics engines aren't the traditional ray tracing.
It seems they have ray tracing done as compute, and not directly rendering from it. It seems they are done in the "background" with their results sampled for normal raster rendering similar to the way Frostbite's radiosity works.
So this raytracing compute could be happening over many frames of iterating and blending, but it won't appear noisy because it's normal raster rendering that outputs it from fuzzy samples mixed with normal rendering techniques.

Ergo, you likely won't see crisp real time reflections. It's just better global illumination, radiosity, ambient occlusion, etc.

Right so occasionally AiB partners release a faulty product, NVIDIA has done that plenty as well.
Doesn't take away from the fact that aftermarket GPU's are almost always better then reference designs.
If consumers want a GPU they almost always go with an aftermarket card for cooling, performance, overcloability and noise.
Just go to a guts thread and see for yourself

Uhh AMD has always had very good reference PCBs. It's just the blower that sucks.

AMD is probably the only reason aftermarket GPU air coolers have a business. It's not worth buying one for shitty Nvidia reference GPUs but it's very common for people to buy reference AMD cards and replace the cooler.
AMD reference PCBs are so good at the AiB partners sometimes make *worse* ones to cut costs when I've never seen an AiB partner make a worse PCB than an Nvidia reference one. Buildzoid has torn down a lot more cards than I, and IIRC he's said the same.
Nvidia has no leg to stand on when it comes to touting that this is card quality when their reference PCBs have been garbage compared to AMDs for over 95% of their cards.

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