Work on your art/donut steel thread

post your work or I'll fucking kill you

Other urls found in this thread:

jesse-the-art-maker.deviantart.com/art/Caulifla-And-Kale-Wip-29-726000312
tapas.io/series/Cardinal-Junction
theshutteredcity.tumblr.com/post/169801068326/sketching-panels-for-an-animatic-im-planning-to
youtube.com/watch?v=L_Uli8q1G1A
twitter.com/AnonBabble

please don't kill

ok

I bought a bunch of anatomy books by George Bridgman and have been practicing but It's real hard to transition real anatomy to cartoony art.

I've had a shitty week

nothing finished, but I'll post a few screencaps of the animation i'm working on.

okay that was the wrong file

I'd do a gif if I knew how to do it without exporting the whole damn thing

Structural Anatomy is my fave.

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The roughs to an animation I don't know if I'll finish. Suppose to be Mario and Bowser.

Pretty good user, keep it up

I did this for the fusion thread. Something about the arms and the line weight are fucking irking me.

will this be a loop?

Well if you say so.

She's cute! And the style reminds me of something, but I can't quite recall what. But I like it. Those colors are really nice and calm, too. Very pleasant to look at.

Looks like it already is.

The lineweight looks perfect but you're right about the arms. Forearms are too big and I think the perspective might be off

Rusky

I believe you're right, I got the perspective jacked up and her arms are of orangutanian proportions. I was also trying to go for a JMD art syle, but I missed the mark.

There is a serious lack of depth with the arms so you can't tell where they are positioned in relation to the rest of the image.

Especially if you look at the hands. Are they in the foreground or background? It's almost impossible to tell.

And the right are comes out from the side of the boob. Shoulders are a things, you know.

Also posting my favourite image when it comes to line weight.

Different user, Love the image and it's points. Is it different in animation though? There was a thread about how lines should be consistent and particularly the "closer the thicker" I was told was incorrect. The artist the thread was felatting was all about the lines being the same size, not proportional but the same, no matter their depth in the scene or lack of it.

Where as I felt, as this image says, they should be thinner the father away, thicker the closer they are.

Been trying to work on my inking and coloring. Tired of just drawing sketches all the time.

If you raised the ears up in the head I think that would help with the perspective.

This line weight stuff was made for comic makers in mind (hence, the hero) You could use this template for animation, to be sure, but the question isn't if it's right for animation (it is) but if you can reasonably and consistently follow these rules for EVERY frame of animation. The felatter's insistence on consistent line weight is probably easier to do and a lot less hassle on the animator in the long run. But so would simpler designs, fewer colors, fewer frames, etc. The trick is to find a balance, and if you want to try something, be aware if you need to lessen something else and if that's worth it.

More monkeys.

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just dumping shit i drew today

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S-Shoulders. Pfft, what you are, one of the HUMAN artists? And depth, you're one of those artists who draws using his eyes? Psshh. Kidding aside. I get what you're saying. Also thanks for the line art pic. All of the lines seems to have an eeb and flow to them. My lines seems to have stop and go points with no flow.
Thanks for this. I need to practice head shit too.

head, features, and faces helps a ton.

Working on some villains.

i drew this at about 3 am this mourning, it took about an hour and 30 minutes start to finish

just finished drawing this girl this morning. feels good to finally finish something after being stuck in a cycle of scrapping shit midway through for like a month.

I'm trying to get back into stuff after not really drawing anything for several years, which is a slow process. But here's an uninspired wip donut that's at least more than nothing.

Criticism is welcome if anyone feels like giving it.

This is excellent though?

guess im doing commission prep

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old hispanic dude

The thing that sticks out most to me is the eyes. The placement is too high for where you imply the brow bone to be. The ears are also a bit high, a good rule of thumb is that (human) ears start at the brow and end at the bottom of the nose.

Is that the marker in SAI?

Finished a pumpkin-sucubus but I have no name or future ideas for her.

Any suggestions, my 'nons?

It's a custom rectangle brush I made in medibang

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Almost reminds me of ovopack, must be the colors and proportions. It's really cute.
Really fucking good

>legend of the valkyrie
Nice drawing user, I recently finished the koto model they released and got the art book.

working on a new sketch

bump

Finished this.

Working on this.

hmmmm.....

bump.
anyone here have any particular artists youre particularly inspired by? things you want help with? projects you're working on? trying to get some discussion going to keep this thing alive

Have some edge.

>anyone here have any particular artists youre particularly inspired by?

Of recent artists, I found the work of Harry Clarke to be rather inspiring due to his rendering style.

>projects you're working on?

Currently working on the next issue to a web comic series, called Cardinal Junction. I'm outlining the front and back covers tonight, and plan to fully ink the rest of the pages over the next week-and-half.

How 'bout yourself?

Nice tribal orc-fella btw, loving the exaggeration of his big mouth and stubby height.

ok its done

forgot the eye shine: jesse-the-art-maker.deviantart.com/art/Caulifla-And-Kale-Wip-29-726000312

nice, edgy stuff is always fun

>harry clarke

holly shit never heard of that guy but his stuff is awesome, kinda reminds me of a darker, black and white franklin booth. I'll check out that comic of yours. Im not working on much at the moment, mostly resisting the urge to make every picture I touch nsfw and unshareable. I have some very vague comic ideas, but i get more involved in the setting than the story. Also just started some figure drawing classes so hopefully those will get better.

shit

good stuff my dudes

got a scanner again. been working on other projects and stuff but started scripting my future comic

>nice, edgy stuff is always fun

It's about all I draw, lol, so I wholeheartedly agree.

>holly shit never heard of that guy but his stuff is awesome, kinda reminds me of a darker, black and white franklin booth.

Yeah, he caught me by surprise, too. I found him when looking up Edgar Allan Poe illustrations, of which Clarke's work is majorly consisted of. Thanks for the name, too. This Franklin Booth, a pen-and-ink illustrator whose style emulates line engraving (thank you, Wikipedia), is the kinda stuff I've been looking for.

>I'll check out that comic of yours.

Here's a link: tapas.io/series/Cardinal-Junction

I currently don't have a stable update schedule due to college, but I'll be steadily working on new issues throughout the semester; fingers crossed. There's also links to my tumblr and Instagram there, too, if you're interested.

>Im not working on much at the moment, mostly resisting the urge to make every picture I touch nsfw and unshareable.

I've, too, pondered the thought of drawing NSFW work. Imagining my kinda style in a pornographic sense is rather funny but enticing.

>I have some very vague comic ideas, but i get more involved in the setting than the story.

I wouldn't mind reading some of them, if you feel like sharing. I'm huge into world-building, so I can understand the dilemma of balancing setting and story. I've found typing up a story bible describing around the world/factions/characters, while focusing on the characters in the comic is a good way of balancing setting and story, imo. I'd imagine if the world is revealing itself as you follow the characters' stories, without having to dive into lengthy exposition, then that's a good approach.

>Also just started some figure drawing classes so hopefully those will get better.

I give you props in taking lessons. I've slouched in figure/gesture drawing. I could say it's because I've been busy with college and my own projects, but that's no excuse. I can make time, lol.

Currently stuck on sketching the environment and inking.

Drew Penny from Tarantula

A woman with an eyepatch and a pair of weird crossbows for something.

Sketching out some ideas for an animatic I'm planning to make.

Thanks user.

Here's another one, albeit being an older image. I made these for a Sup Forums creature thread a few weeks back.

To the user who said I had an eye for the grotesque, I still appreciate that compliment. It meant a lot to me.

Nice minimal use of color and incorporation of halftone dots. I haven't seen the new It film, but having the boy fuse with Pennywise is a satisfying piece of body horror.

>been working on other projects and stuff but started scripting my future comic

Godspeed, friend. For me, the scripting process is never concrete. I'll oftentimes find myself adding/removing dialog and/or panels when I start the actual comic, lol. It's an enjoyable process though, has a real transformative nature to it.

Another page.

theshutteredcity.tumblr.com/post/169801068326/sketching-panels-for-an-animatic-im-planning-to

I like this movie.

Might do another R&M animation later this year with lawyer morty. Sketched out opening shot.

Testing out inking brushes for a softer look.

Some char design

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do you guys /ic/ ? how'd you git gud

Playing too much Breath of the Wild, played around with a Rito for funsies. Unfinished doodling.

Sheer stubbornness. /IC/ never did nothing for no one. Get the Michael Hampton anatomy book, though. That's a good start. If you want to learn to paint, look at James Gurney's books.

This is real nice, dude.

Made this as a commission for /sthg/

those tits are mesmerizing

I didn't mean it like that. I've just been ill for a while.
And thanks!

Thank you!

Yeah. And /ic/ is shit. I just don't know how any site other than Sup Forums works.
Also not gud jet.

>It's real hard to transition real anatomy to cartoony art.
This. Holy fucking shit someone lied to me. I thought learning anatomy would help me be able break body parts down into simpler, but instead I'm constantly hung up on shit not looking anatomically correct.

Doing quick outfit changes for one of my characters.

Try try again

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Been trying to get back into ink pens

I recently pirated SAI because of the bullies in this thread and you were right

Bust of a future villain in my web comic series, also just had the urge to ink something before bed.

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What's your opinion is this Cockatiel boy, Sup Forums? He hunts spirits with his friends

I just read Frankenstein and Dracula again this year and I love this, got a link to anymore of your stuff?

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I've been going to ic for about 5 years. Some people get more out of it than others but the general atitude of that place is shit. It does have great threads for finding free art books and introduced me to the work of some of my favorite artists though

Posted early to bump

I'd like to add that the biggest and best takeaway from ic is that fundamentals will convey your ideas, but style is what sells them. Endless anatomy grinding is going to turn you into proko, drawing cool shit while aiming to improve will make you like mignola. You only git gud at what you are actively doing.

Nice figures

Nice

I like these. Did you post a short animation on /ic/s animation general a while ago?

/ic/ has an animation general?

What graphite grade did you use for most of the drawing? How did you get a good understanding of form such that you did not need to sketch in the foundations of her anatomy?

Also excellent control in your hatching. Do you have a blog?

Heres a little silly something I did recently.

youtube.com/watch?v=L_Uli8q1G1A


Thanks!

Character design

And a meme

Super cute!

don't die

Thats pretty close to scott pilgrims style, nice