>we used to have deep games in the action combat world, DMC series, Bayonetta, MGR >This From bullshit gets popular thanks to its artificial difficulty and gamer memes >no more dmc, bayonetta has fallen to the wayside >we went from extreme fast paced high octane combat that took massive amounts of technical skill >to fucking slow, clunky combat with ass controls, ass movement, and lots of "stop drop and roll" style gameplay >went from the cool and beautiful gothic sceneries of dmc and the gorgeous scenery of bayonetta, the architecture and level design superb and fun to play around in to the tune of amazing music that gets your blood flowing >we now have nothing but sickdark fantasy shit with weird for the sake of weird freak monster designs roaming dark shitty areas, no platforming elements or any real puzzles, roaming sickdark forests and helldark castles and filthdark towns, all to the tune of slow shitty generic orchestra music
Fuck Souls series, and fuck that it got so popular instead of new real action games we get shit like lords of fallen, nioh, and surge.
Hey soulsfags, take a look at some actual well done level design and aesthetics
Angel Gomez
dark souls killed the action game genre by making people think they want slow boring combat
Zachary Baker
I don't think the souls games are really comparable to those
Ryder Walker
That because souls game sucks, that's why
Caleb Davis
>we went from extreme fast paced high octane combat that took massive amounts of technical skill hahahahahahahahahahaha ha
Noah Morgan
DMC. >Mashers wet dream. >Every difficulty can be mashed through including Son of Spurdo. >Boring lifeless enemies. >Boring lifeless bosses. >Boring lifeless levels. >Boring lifeless music. >Retarded 90s edgy Mary Sue protag for children. >Overall a single player Mahvel practice simulator with shitty enemies and bosses that plod about lifelessly waiting to get launched even on DMD while the game has zero emphasis on defense or situational awareness.