>The engine breaks if the game goes past 60 fps
The engine breaks if the game goes past 60 fps
why did she retire?
who?
...
>Game's loading time is locked to the FPS
>Making the game run faster than 60 FPS breaks the engine
Using Vsync is best, right? What benefit does turning Vsync off do?
>UI doesn't scale with resolution
>Everything is unreadable playing at 4k
still cant tell who it is, can I get a hint?
...
Too many blacked.
>Engine is perfectly fine with fps capped at 59 and it breaks on 60fps
Fucking dark souls how does it wooork?
Rubin Lafayette
>Game at 30FPS feels choppy
>60FPS require third party patch and fuck up all physics
Oh shit, is this why ragdolls were this weird in Dead space? because of the 60 fps?
>nose piecing
ew.
well that clip was taken around 300 fps, game is fine if disable in game vsync (which locks you to 30 when you leave it on) and lock it with your driver or some other tool
>FFVII on PC
>get to bike chase
>apparently it's dependent on your CPU clock speed or some shit
>game starts running at 5000fps
>chase ends in second and I'm at the end with barely any health
is there a vid of this
>the game functions on a frame based clock so having higher FPS makes everything move faster
>tfw you raise the FPS cap because you're just that gud at the game
how about an easier hint.
>playing at 4k
Vsync causes input lag (although it's usually very minor input lag and is only unacceptable in games which are totally broken like the PC port of Dead Space in which Vsync causes input lag of nearly a whole second or more).
The primary benefit of Vsync is simply that it prevents screen tearing. Like you, I sometimes also use Vsync simply as a way of limiting a game's frame rate to the refresh rate of my monitor, so that the game doesn't needlessly heat up my GPU by running at 9000 frames per second. However, this is just because Vsync is the only built-in frame-rate-limiting option in most games, because developers are lazy shits.
Source engine games allow arbitrary user-defined frame rate caps via console commands. Is the Source engine made of secret futuristic alien technology? Probably not, so the only explanation for the lack of such a feature in any game in 2016 is total incompetence and laziness.
>t. PS4
don't worry, you'll call it the best thing ever in a few days once Sony upscales it all for you
>Game's physics engine is tied to it's framerate
>Unlocking the framerate makes everything hyperactive
Why do developers do this?
Renard Leblanc
Some people are simply unskilled at their jobs. Examples include the majority of game developers and nearly half of all medical professionals.
>Renard Leblanc
these arent really hints are they?
Regis Lefebvre?
How are you not getting this?