Roguelike

>roguelike

>survival

>MOBA

>Online Only

>Female protagonist

Mystery Dungeon games are good as hell though

>rogue-lite
>roguelike
>Souls-like
>The Dark Souls of __
>[Open World] [Survival] [Early-Access]
>It's a love letter to __

>zombie

>Open World

>cinematic

>Japanese developers

>Turn-based games
reactionpic.png

>video game

>weeb game with overwhelmingly positive reviews on steam

>it's like [GAME], with _______!

>crafting
Seriously is there anything worse? It's literally all the same

>videogames

or
>it's like [GAME], on [drug]!

>Metroidvania

>sandbox

>free to play

>jrpg

I liked crafting gear

>Rotating pixels

>rated T

>damage resistance stats

Yeah but it gets so tedious after a while
>collect lots of common thing
>collect one rare thing
>mash them together

>80s aesthetic

>it's like if X and Y had a baby

>competitive
>e-sports

>pixel-art

>minimalist
>dystopian

>memes

>early access
>V 0.3.0
>$x.xx

>online/social media/forum login

>fun

>Procedural generated

>online only
>female protagonist
>diverse cast
>open world
>crafting

>early access, survival, crafting, roguelike, open world, Indie, sexual content, nudity, massively multiplayer, simulation, violence, adventure

>FPS; hobby-grade coop campaign; genre-blended, multi-mode competitive e-sports; meta-growth, choice + epic

>B A D A S S

Can someone do a quick rundown on what's wrong with roguelikes?

>It isn't a video game, it's an experience

>hobby-grade
Every single time.

low effort indie trash where level design is replaced with an algorithm

>roguelike
>low effort

its easier to have a game randomly make levels than it is to make good levels on your own

>nudity

>Free to play procedurally generated open-world survival game with crafting, microtransactions, pre-order bonuses, a season pass, Souls-like combat and cinematic cutscenes featuring a female protagonist in a post-apocalyptic world overrun with zombies

The way videogames are going, it's only a matter of time before this becomes a real game.

I want to one day make a roguelike except with handmade levels that really abuse the classic roguelike mechanics.

>frogposter

>undervania