Anybody still play RE6?

My god the controls in this fucking game are garbage, the level design is horrible, QTEs and button prompts the entire fucking time, it's the worst game ever made.

And yet, the combat is fun. RE5 was much better but something in this game makes killing monsters fairly satisfying. I still would rather play RE5. Anyone can relate?

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>it's the worst game ever made.
yes

The co-op is genuinely fun. Or ironically fun? I definitely loved the experience of playing it but a lot of that was also laughing at how nothing made sense.

i enjoy the co-op, but i'd rather play RE5 instead. RE6 definitely has more variety though.

>re6
>controls being garbage

op confirmed for fake news

>My god the controls in this fucking game are garbage,
It has some of the best controls in any third-person shooter, the problem is everything else.

RE6 was the first game I played where raising difficulty just raised enemy health too much and meant you had to waste an absurd amount of time to kill things.
We thought the game was fucking junk because we didn't realize hard mode made the game shitty instead of challenging.

>The co-op is genuinely fun
It's genuinely fun in RE5, but RE6 is so trash you can't help but have fun ironically.

They're absolutely terrible on PC with keyboard/mouse. You have no idea how bad it is. The Reload key is used for picking up items. Action key is used for sprinting and rolling but also for opening doors, using levers, checking scenery etc. I keep fucking forgetting I can't pick up stuff with the left mouse button, it's so fucking stupid.

Then the inventory "system" you have to cycle through everything, there's no key shortcuts for your weapons or inventory slots like in RE5 and there's no fast way of equipping grenades/FAS etc either, you still have to use a key + mousewheel combination to select that shit so most of the time I even forget I have grenades at all. There's also key shortcuts for rolling forward, back, left right but if you only tap the key your character will just aim for a split second, it's practically useless to have a shortcut that doesn't work unless you hold the key down. You can't even use the knife unless you go out of your way to equip it and that's assuming the character you're playing as has it.

And don't get me started on how fucked the QTEs are. In Re5 that shit was consistent, it's still annoying but tolerable. It's absolutely agonizing in RE6 and there's no excuse for this garbage.

Best coop game, best controls and mechanics, best level design.

Play coop on the hardest difficulty, it might seem pretty hard at first, but once you've mastered the mechanics it will be a pretty good/fun challenge.

Me and my friend finished the pc version on the hardest difficulty a few months ago (was our first playthrough), the controls are fine, just a bit weird the first time and that's because it's different from other TPS.

You want awful controls play RE5 on PC. It is pure fucking trash.

If you want awful controls play the original RE4 PC port.

>the controls are fine, just a bit weird
The fact that they're weird makes them shit.
>You want awful controls play RE5 on PC. It is pure fucking trash
Did you even read the OP? I said I prefer RE5. So no it's not pure fucking trash, it's way more functional and sensible.

>If you want awful controls play the original RE4 PC port.
I did. Don't remind me. Well, I played it with a gamepad but good lord, keyboard+mouse was literally unplayable.

>The fact that they're weird makes them shit.
RE4 has weird as fuck controls too when you actually compare them to other TPS.

Considering it's an 2005 game that's kind of expected. There's no excuse to this madness in RE6.

Pro or No Hope

it is fucking horrible
I thought it was all an exaggeration, but that is not the case
it is really really bad as a whole, and it looks like a management issue, as in having good stuff that does not work well together

The start of the leon campaign was (comparitively) good and felt a little bit more like classic RE but then went pants on head retarded.

Wesker Jr campaign was so badly designed with awful enemies, level design and QTE's out the ass (not to mention the most god awful one liners I've ever heard). It's one redeeming factor was that Sherry was cute af.

Chris campaign was boring, no boulders to punch. Disappointing.

Ada campaign was irredeemable garbage, nothing more to be said here.

>Wesker Jr campaign was so badly designed with awful enemies, level design
I liked the China mansion level. I also had the most fun with Jake's campaign since even though the game and its plot was fucking retarded, at least you could have fun using martial arts to beat up zombies.

>having to fight the trex on hardest 3 FUCKING TIMES

AAAAAAAAAAAAAAAAAAAAAAAAAAA

whenever someone tries to tell me re6 is a good game i just post this and fucking laugh

youtube.com/watch?v=F8AcpxpWdx4

>Chris campaign was boring, no boulders to punch. Disappointing.
Chris had the hilariously awful scene with the spider mutants running around with people stuck to them.

>The start of the leon campaign was (comparitively) good and felt a little bit more like classic RE
It just had a couple of walking simulator sections and a pointless "I have to find my daughter!" trope, it has nothing to do with how classic RE started. RE1 put you in a mansion and teased you with a single zombie in the beginning. RE2 and 3 started with you completely surrounded by zombies. RE6 starts out forcing you to walk around like an idiot for a solid 10 minutes before the actual gameplay starts. Bet you never even played a single original RE in the last 10 years to be spouting such bullshit. "Felt a little bit more" my ass.

>Wesker Jr campaign was so badly designed with awful enemies, level design and QTE's out the
You just described every single campaign in the game.

>Chris campaign was boring, no boulders to punch. Disappointing
Haha, epic meme bro. Say it to my face one more fucking time how much you thought it was funny that Chris punched a boulder once. Oh it's so fucking hilarious I punched myself in the face thrice. Eat a dick.

>t.wesker

RE5 and RE6 are both bad, which is really bizarre considering RE4 was so godlike. The devil is in the details, I suppose.

>tfw can't remember a single thing from this game's plot
I played it in 2013, the last time I made an RE4 playthrough was in 2011 and I can pretty much remember every section of that game. All I remember is that I hated the controls.

Wanna try that reply again in English?

>RE5 and RE6 are both bad, which is really bizarre considering RE4 was so godlike. The devil is in the details, I suppose
They both had the right idea in how they advanced the combat and third person shooter aspect of the gameplay, they're both excellent in that regard. The real problem is how they failed at literally everything else, level design is shit, enemies in RE5 are pretty much copied from RE4 making it feel like a parody, and everything in RE6 is so far gone it's become a parody of a parody of a parody. QTEs were horrible in RE4, then made more sensible and diminished in 5, then went full blown AIDS in RE6 for no reason. Then there's also a problem with the theming and you can sort of blame RE4 for that.

Here's what I mean; RE4 starts out in a remote little village in Spain. Roughly 2 hours later you're riding a minecart for no reason, you've already dealt with ogres by that point and eventually you end up in a military base in an isolated island and the game ends with a jetski segment. Along the way you also had to ride a cable lift, you had to deal with Napoleon Midget and a xenomorph, you killed a a giant salamander with harpoons, you traversed a creepy castle filled with deadly booby traps... not to mention long stretches of the escort mission and the sewer level. RE4 had a lot of ideas and they just threw all that shit in. They weren't even shy to put Plagas inside suits of armor and chase you around with axes.

RE5 copied over whatever it could from RE4, the villagers are now modern day shanty townspeople and infected tribal warriors, the guy with chainsaw with a covered face is back, you go through mining caverns, infected guys with guns are back again, there's even a whole "military island" location again in Desperate Escape, there's alligators at one point and all of a sudden you end up in ancient ruins with sunlight-powered lasers...

So RE6 had to crank shit up even further.

How are they trash? The only issue I had was that F/V key distinction felt a bit inconsistent sometimes, and the F+V QTE is a bit difficult to reach quickly, but other than that they're just as good as RE4 on a controller, except with mouse aiming.

man... zombies with assault rifles... what was RE5 thinking and why did RE6 look at that and think "yeah thats good lets have a whole campaign dedicated to that!"

Why do people shit on RE5 so much compared to RE4? To me it felt like a straight improvement, even the plot and the coop AI were better. Do they hate that it's just a second iteration of RE4 gameplay instead of something else, even though RE2 and 3 were basically the same in relation to RE1?

for some reason Capcom insists RE is a co-op series now. It means everything is balanced for it.

I wish we could get another Solo action title.

play them back to back and you'll get it.

The level design is shit. Its filled to the brim with "arena" sections. Because its a co-op shooter like GoW, not an action game like re4.

>zombies with assault rifles... what was RE5 thinking
RE4 did it first is what I meant.

>Why do people shit on RE5 so much compared to RE4
Level design for the main campaign pretty much. Mercenaries mode is much better, combat is better, co-op mode is great online, etc.

>I wish we could get another Solo action title.
Me too. Thankfully I can just go back to the classic series, I actually replayed RE1 recently. I still enjoy that shit.

>the controls in this fucking game are garbage
You have exceptionally shit taste amigo.

couch The Evil Within also The Last of Us (seriously) cough

RE6 is good for Mercenaries.

IIRC half of RE4 are arena sections, with the remaining 40% being enemy-filled linear corridors. In this regard RE5 is exactly the same.